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Art born out of darkness
Izmir University of Economics (IUE) Department of Visual Communication Design carried out a joint project with 6 universities abroad to ...
FACULTY OF FINE ARTS AND DESIGN
Department of Visual Communication DesignCourse Name |
Digital Design in Motion
|
Code
|
Semester
|
Theory
(hour/week) |
Application/Lab
(hour/week) |
Local Credits
|
ECTS
|
VCD 428
|
Fall/Spring
|
2
|
2
|
3
|
4
|
Prerequisites |
None
|
|||||
Course Language |
English
|
|||||
Course Type |
Elective
|
|||||
Course Level |
First Cycle
|
|||||
Mode of Delivery | - | |||||
Teaching Methods and Techniques of the Course | - | |||||
National Occupation Classification | - | |||||
Course Coordinator | - | |||||
Course Lecturer(s) | - | |||||
Assistant(s) | - |
Course Objectives | This course aims at teaching the technical and conceptual fundamentals of video and its production in the frame of visual communication design requirements; to imagine and frame narratives as moving images; to create storyboard and animatics to present their visual ideas. Students will have the ability to create motion projects from the concept phase to the finished product with technical fluency. |
Learning Outcomes |
The students who succeeded in this course;
|
Course Description | This course covers the concepts and techniques for storyboards and animatics which are the first steps of any motion graphic project. The students will learn to communicate their ideas more effectively by visualizing their ideas with the help of storyboards and animatics for any motion graphic project before production. |
Related Sustainable Development Goals |
|
Core Courses | |
Major Area Courses | ||
Supportive Courses | ||
Media and Management Skills Courses | ||
Transferable Skill Courses |
Week | Subjects | Related Preparation |
1 | Course Introduction | |
2 | Introduction of Adobe After Effect: Understanding Animation principles, timeline, Keyframing,...Bouncing Ball Animation | In-Class bouncing ball practice |
3 | Introduction of Adobe After Effect: Type Animation, Rotoscoping and type Animation, Assigning Homework 1 | In-Class Type animation practice |
4 | Rotoscoping and type Animation (Cont.), After Effect 3D, Assigning Homework 2, Project 1:Idea development and storyboarding | In-Class Rotoscoping practice |
5 | Children’s day Holiday | |
6 | Project 1: Storyboarding (cont.) and animation | Homework 1 Due |
7 | Project 1: Animation (cont.) | |
8 | Ramazan Bayrami Holiday | |
9 | Project 1 and Homework 1 Presentation | Submission of final AE project and its movie files of Project 1 |
10 | Project 2: Idea development and storyboarding | |
11 | Project 2: storyboarding (cont.) and animation | Homework 2 Due |
12 | Project 2: Animation (cont.) | |
13 | Project 2: Animation (cont.) Complete project 2 Animation | |
14 | Project 2 and Homework 2 Presentation | Submission of final AE project and its movie files do Project 2 |
15 | Preview of the course | |
16 | Preview of the course |
Course Notes/Textbooks | |
Suggested Readings/Materials |
Semester Activities | Number | Weigthing |
Participation |
16
|
16
|
Laboratory / Application | ||
Field Work | ||
Quizzes / Studio Critiques | ||
Portfolio | ||
Homework / Assignments |
2
|
24
|
Presentation / Jury |
2
|
20
|
Project |
2
|
40
|
Seminar / Workshop | ||
Oral Exams | ||
Midterm | ||
Final Exam | ||
Total |
Weighting of Semester Activities on the Final Grade |
4
|
60
|
Weighting of End-of-Semester Activities on the Final Grade |
2
|
40
|
Total |
Semester Activities | Number | Duration (Hours) | Workload |
---|---|---|---|
Theoretical Course Hours (Including exam week: 16 x total hours) |
16
|
2
|
32
|
Laboratory / Application Hours (Including exam week: '.16.' x total hours) |
16
|
2
|
32
|
Study Hours Out of Class |
0
|
||
Field Work |
0
|
||
Quizzes / Studio Critiques |
0
|
||
Portfolio |
0
|
||
Homework / Assignments |
2
|
8
|
16
|
Presentation / Jury |
2
|
5
|
10
|
Project |
2
|
15
|
30
|
Seminar / Workshop |
0
|
||
Oral Exam |
0
|
||
Midterms |
0
|
||
Final Exam |
0
|
||
Total |
120
|
#
|
Program Competencies/Outcomes |
* Contribution Level
|
|||||
1
|
2
|
3
|
4
|
5
|
|||
1 |
To be able to apply the fundamental principles of design in creating visual narratives and messages, using physical and digital media, |
-
|
-
|
X
|
-
|
-
|
|
2 |
To attain complex problem-solving skills, using various design methods, |
-
|
X
|
-
|
-
|
-
|
|
3 |
To have a clear understanding of creative/art direction, |
-
|
-
|
-
|
-
|
-
|
|
4 |
To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design, |
-
|
-
|
-
|
-
|
-
|
|
5 |
To act with social and ethical awareness and to take responsibility, both individually and collectively, for developing aesthetic and effective design solutions, |
-
|
-
|
-
|
-
|
-
|
|
6 |
To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey, |
-
|
-
|
-
|
-
|
-
|
|
7 |
To have an advanced level of knowledge and experience in producing/editing still and moving images, |
-
|
-
|
-
|
-
|
-
|
|
8 |
To attain proficiency in using related software, media, and communication technologies, |
-
|
-
|
-
|
X
|
-
|
|
9 |
To gain reflexive and critical thinking abilities, |
X
|
-
|
-
|
-
|
-
|
|
10 |
To undertake self-directed and continuous education in the discipline, to develop a lifelong learning attitude, |
-
|
-
|
-
|
-
|
-
|
|
11 |
To be able to collect data in the areas of Visual Communication Design and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1), |
-
|
-
|
-
|
-
|
-
|
|
12 |
To be able to speak a second foreign at a medium level of fluency efficiently, |
-
|
-
|
-
|
-
|
-
|
|
13 |
To be able to relate the knowledge accumulated throughout the human history to their field of expertise. |
-
|
-
|
-
|
-
|
-
|
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest
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Izmir University of Economics (IUE) Department of Visual Communication Design carried out a joint project with 6 universities abroad to ...
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