FACULTY OF FINE ARTS AND DESIGN
Department of Visual Communication Design| Course Name |
Interactive Media Design
|
|
Code
|
Semester
|
Theory
(hour/week) |
Application/Lab
(hour/week) |
Local Credits
|
ECTS
|
|
VCD 426
|
Fall/Spring
|
2
|
2
|
3
|
4
|
| Prerequisites |
None
|
|||||
| Course Language |
English
|
|||||
| Course Type |
Elective
|
|||||
| Course Level |
First Cycle
|
|||||
| Mode of Delivery | - | |||||
| Teaching Methods and Techniques of the Course | Problem SolvingQ&ACritical feedbackApplication: Experiment / Laboratory / WorkshopLecture / Presentation | |||||
| National Occupation Classification | - | |||||
| Course Coordinator | ||||||
| Course Lecturer(s) | ||||||
| Assistant(s) | - | |||||
| Course Objectives | The aim of this course is to familiarize students with some basic production pipelines related to the production of character and environment assets in Autodesk Maya and Unity. The pipeline of making multiple characters and environmental assets possible from limited models will be the main focus. During the process, character rigging and character animations will also be practiced. |
| Learning Outcomes |
The students who succeeded in this course;
|
| Course Description | |
| Related Sustainable Development Goals |
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|
|
Core Courses | |
| Major Area Courses | ||
| Supportive Courses | ||
| Media and Management Skills Courses | ||
| Transferable Skill Courses |
| Week | Subjects | Related Preparation |
| 1 | Introduction: Goals and Expectations / Maya interface, tools and general logic | Autodesk Maya, Unity and a digital painting program like photoshop installed on a PC |
| 2 | Designing basic assets for the project. Start modeling the character | |
| 3 | Continue Character Modelling, UV mapping and Texturing | |
| 4 | Modelling environment assets, UV mapping and texturing | |
| 5 | Introduction to rigging logic in Maya, character rigging 1 | |
| 6 | Character rigging 2 | |
| 7 | Midterm Workshop 1 | - |
| 8 | Deadline for Project 1 (Rigged and prepared character, 6 environment prop (3 original model and one more variant for each model)) Evaluation of midterm projects | Uploading midterm projects to the system |
| 9 | Introduction to Maya animation logic character animation 1 | |
| 10 | Character Animation 2 (run, idle, attack, jump, fall, land) | - |
| 11 | Preparing assets and importing them to the provided Unity Project. Creation of a small test game using created assets. | |
| 12 | Completing Unity Test Game | |
| 13 | Final Workshop 1 | |
| 14 | Final Workshop 2 | |
| 15 | Review of the course | |
| 16 | Review of the course |
| Course Notes/Textbooks | https://help.autodesk.com/view/MAYAUL/2025/ENU/ Any modelling, rigging and animation related books of Autodesk Maya |
| Suggested Readings/Materials | Tidwell, J., Brewer, C. and Valencia, A. (2021). Designing Interfaces: Patterns for Effective Interaction Design. 3rd Edition. O’Reilly Media. Krug, S. (2013). Don’t Make Me Think, Revisited: A Common Sense Approach To Web Usability. 3rd Edition. New Riders. Yablonski, J. (2024). Laws of UX: Using Psychology to Design Better Products & Services. 2nd Edition. O’Reilly Media. HTML & CSS (Book Website) - https://htmlandcssbook.com JavaScript & JQuery (Book Website) - https://javascriptbook.com Laws of UX (Book Website) - https://lawsofux.com User Interface Design Pattern Library - https://ui-patterns.com Collection of Design Principles - https://www.designprinciplesftw.com/ |
| Semester Activities | Number | Weigthing |
| Participation |
1
|
10
|
| Laboratory / Application | ||
| Field Work | ||
| Quizzes / Studio Critiques | ||
| Portfolio | ||
| Homework / Assignments |
1
|
40
|
| Presentation / Jury | ||
| Project |
1
|
50
|
| Seminar / Workshop | ||
| Oral Exams | ||
| Midterm | ||
| Final Exam | ||
| Total |
| Weighting of Semester Activities on the Final Grade |
6
|
50
|
| Weighting of End-of-Semester Activities on the Final Grade |
1
|
50
|
| Total |
| Semester Activities | Number | Duration (Hours) | Workload |
|---|---|---|---|
| Theoretical Course Hours (Including exam week: 16 x total hours) |
16
|
2
|
32
|
| Laboratory / Application Hours (Including exam week: '.16.' x total hours) |
16
|
2
|
32
|
| Study Hours Out of Class |
14
|
2
|
28
|
| Field Work |
0
|
||
| Quizzes / Studio Critiques |
0
|
||
| Portfolio |
0
|
||
| Homework / Assignments |
1
|
4
|
4
|
| Presentation / Jury |
0
|
||
| Project |
3
|
8
|
24
|
| Seminar / Workshop |
0
|
||
| Oral Exam |
0
|
||
| Midterms |
0
|
||
| Final Exam |
0
|
||
| Total |
120
|
|
#
|
Program Competencies/Outcomes |
* Contribution Level
|
|||||
|
1
|
2
|
3
|
4
|
5
|
|||
| 1 |
To be able to apply the fundamental principles of design in creating visual narratives and messages, using physical and digital media, |
-
|
X
|
-
|
-
|
-
|
|
| 2 |
To attain complex problem-solving skills, using various design methods, |
-
|
X
|
-
|
-
|
-
|
|
| 3 |
To have a clear understanding of creative/art direction, |
-
|
-
|
-
|
-
|
-
|
|
| 4 |
To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design, |
-
|
X
|
-
|
-
|
-
|
|
| 5 |
To act with social and ethical awareness and to take responsibility, both individually and collectively, for developing aesthetic and effective design solutions, |
-
|
-
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-
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-
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-
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| 6 |
To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey, |
-
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-
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-
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-
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-
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| 7 |
To have an advanced level of knowledge and experience in producing/editing still and moving images, |
-
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-
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-
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-
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-
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| 8 |
To attain proficiency in using related software, media, and communication technologies, |
-
|
-
|
X
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-
|
-
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| 9 |
To gain reflexive and critical thinking abilities, |
X
|
-
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-
|
-
|
-
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| 10 |
To undertake self-directed and continuous education in the discipline, to develop a lifelong learning attitude, |
-
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-
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-
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-
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-
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| 11 |
To be able to collect data in the areas of Visual Communication Design and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1), |
-
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-
|
-
|
-
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-
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| 12 |
To be able to speak a second foreign at a medium level of fluency efficiently, |
-
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-
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-
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-
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-
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| 13 |
To be able to relate the knowledge accumulated throughout human history to their field of expertise. |
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-
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-
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-
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-
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*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest
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