FACULTY OF FINE ARTS AND DESIGN

Department of Visual Communication Design

VCD 400 | Course Introduction and Application Information

Course Name
Interface Design
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
VCD 400
Fall/Spring
2
2
3
4

Prerequisites
None
Course Language
English
Course Type
Elective
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course -
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives Introduces students to the fundamental building blocks of interface design including mental models, dynamic information displays, affordances, feedback, user flows, control systems, and interactive narratives. Students use these principles to design visual interfaces and prototypes that are both inventive and functional.
Learning Outcomes The students who succeeded in this course;
  • Will be able to understand the historic development of user interfaces.
  • Will be able to analyse a user interface from a visual communication perspective.
  • Will be able to demonstrate knowledge about some interface design patterns and their applicability.
  • Will be able to demonstrate an awareness of the relation between interface design and users expectations.
  • Will be able to build a considerable portfolio out of completed projects.
Course Description This course covers techniques for building user interfaces, including prototypes and other prototyping tools; input models, output models, model-view-controller, layout, constraints, and toolkits.

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction to Interface design and Figma
2 Project I: Designing a responsive website: Establishing a wireframe
3 Project I: Working on the visual style and animation
4 Project I: Adapting the screen sizes
5 Project I: Final
6 Project II: Designing a Mobile Interface: Research
7 Project II: Establishing a wireframe
8 Project II: Working on the visual style and animation
9 Project II: Final
10 Project III: Visual storytelling in a digital medium: Research
11 Project III: Establishing a wireframe
12 Project III: Working on the visual style and animation
13 Project III: Final
14 Final critiques
15 -
16 -

 

Course Notes/Textbooks
Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
15
Presentation / Jury
Project
3
75
Seminar / Workshop
Oral Exams
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
-
-
Weighting of End-of-Semester Activities on the Final Grade
-
-
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
2
32
Study Hours Out of Class
0
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
1
2
2
Presentation / Jury
0
Project
3
18
54
Seminar / Workshop
0
Oral Exam
0
Midterms
0
Final Exam
0
    Total
120

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to apply the fundamental principles of design in creating visual narratives and messages, using physical and digital media,

X
2

To attain complex problem-solving skills, using various design methods,

X
3

To have a clear understanding of creative/art direction,

X
4

To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design,

X
5

To act with social and ethical awareness and to take responsibility, both individually and collectively, for developing aesthetic and effective design solutions,

X
6

To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey,

X
7

To have an advanced level of knowledge and experience in producing/editing still and moving images,

X
8

To attain proficiency in using related software, media, and communication technologies,

X
9

To gain reflexive and critical thinking abilities,

X
10

To undertake self-directed and continuous education in the discipline, to develop a lifelong learning attitude,

X
11

To be able to collect data in the areas of Visual Communication Design and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1),

X
12

To be able to speak a second foreign at a medium level of fluency efficiently,

13

To be able to relate the knowledge accumulated throughout the human history to their field of expertise.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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