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Art born out of darkness
Izmir University of Economics (IUE) Department of Visual Communication Design carried out a joint project with 6 universities abroad to ...
FACULTY OF FINE ARTS AND DESIGN
Department of Visual Communication DesignCourse Name |
Multimedia Applications in Design
|
Code
|
Semester
|
Theory
(hour/week) |
Application/Lab
(hour/week) |
Local Credits
|
ECTS
|
VCD 206
|
Spring
|
2
|
2
|
3
|
5
|
Prerequisites |
None
|
|||||
Course Language |
English
|
|||||
Course Type |
Required
|
|||||
Course Level |
First Cycle
|
|||||
Mode of Delivery | - | |||||
Teaching Methods and Techniques of the Course | - | |||||
National Occupation Classification | - | |||||
Course Coordinator | - | |||||
Course Lecturer(s) | ||||||
Assistant(s) | - |
Course Objectives | The aim of the course is to equip students with the knowledge required to conceptualise, prototype and produce multimedia projects that are in par with the current industry standards. The student should to be able to apply methods and principles for multimedia design processes and concept development. The student must be able to apply methods to the design and development of interactive user interfaces and motion graphics for digital platforms. |
Learning Outcomes |
The students who succeeded in this course;
|
Course Description | Throughout the course, Adobe Photoshop and Adobe Illustrator programs will be used for interface design. Interactive graphics, animated graphics, and basic animations will be provided through Adobe After Effects and Adobe Flash software. |
Related Sustainable Development Goals |
|
Core Courses |
X
|
Major Area Courses | ||
Supportive Courses | ||
Media and Management Skills Courses | ||
Transferable Skill Courses |
Week | Subjects | Related Preparation |
1 | Course Introduction, Fundamentals of Multimedia Design / Key concepts of multimedia design / Tools and software used in the field / Course structure and assessment criteria | |
2 | Project 1 Briefing / Introduction to Digital Publishing, E-books, e-magazines, and digital catalogs, UX-oriented design processes / Differences between print and digital publishing / Typography, color theory, and layout principles / Interactive PDF examples and use cases | |
3 | Project 1 - Digital Publishing & Interactive PDFs / Adobe InDesign and Interactive PDF Tools / Page layout in InDesign / Layers, grid systems, and typography applications | - |
4 | Project 1: Project Development and Feedback / Discussion and revision of student projects / Technical and aesthetic feedback | |
5 | Project 1: Project Development and Feedback / Discussion and revision of student projects / Technical and aesthetic feedback | |
6 | Project 1: Adding Interactive Elements / Links, buttons, and forms / Integrating audio, video, and animations | |
7 | Project 1 Submission | |
8 | Midterm break | |
9 | Introduction to Motion Graphics / Workshop: Basics of After Effects | |
10 | Project 2: Explanation & Presentation / "Explanimation" / What is an explanatory/promotional video, and where is it used? / Analysis of types and examples. | |
11 | Project 2: Storytelling and Storyboard Creation / Concept development and scriptwriting / Creating storyboards and animatics | |
12 | Project 2: Development Process and Feedback / Typographic animation and character animation / Use of sound and music | |
13 | Project 2: Development and Presentations / Feedback on student projects / Technical revisions and improvements | |
14 | Creating a Semester Portfolio, Integration of Project 1 and Project 2 | |
15 | Final Submission, End-of-Semester Evaluation | |
16 | - |
Course Notes/Textbooks | |
Suggested Readings/Materials | “Using Adobe Digital Publishing Suite: A Guide for Interactive Designers” by Wood Brian, F+W Media, Year: 2013, ISBN: 9781440334498 “The Business of Digital Publishing : An Introduction to the Digital Book and Journal Industries” by Frania Hall, 2013, Taylor & Francis Group, ISBN: 9781135075811 |
Semester Activities | Number | Weigthing |
Participation | ||
Laboratory / Application |
1
|
5
|
Field Work | ||
Quizzes / Studio Critiques | ||
Portfolio |
1
|
10
|
Homework / Assignments |
1
|
40
|
Presentation / Jury | ||
Project |
1
|
45
|
Seminar / Workshop | ||
Oral Exams | ||
Midterm |
-
|
-
|
Final Exam |
-
|
-
|
Total |
Weighting of Semester Activities on the Final Grade |
3
|
60
|
Weighting of End-of-Semester Activities on the Final Grade |
1
|
40
|
Total |
Semester Activities | Number | Duration (Hours) | Workload |
---|---|---|---|
Theoretical Course Hours (Including exam week: 16 x total hours) |
16
|
2
|
32
|
Laboratory / Application Hours (Including exam week: '.16.' x total hours) |
16
|
2
|
32
|
Study Hours Out of Class |
16
|
2
|
32
|
Field Work |
0
|
||
Quizzes / Studio Critiques |
0
|
||
Portfolio |
1
|
4
|
4
|
Homework / Assignments |
1
|
20
|
20
|
Presentation / Jury |
0
|
||
Project |
1
|
30
|
30
|
Seminar / Workshop |
0
|
||
Oral Exam |
0
|
||
Midterms |
-
|
-
|
0
|
Final Exam |
-
|
-
|
0
|
Total |
150
|
#
|
Program Competencies/Outcomes |
* Contribution Level
|
|||||
1
|
2
|
3
|
4
|
5
|
|||
1 |
To be able to apply the fundamental principles of design in creating visual narratives and messages, using physical and digital media, |
-
|
-
|
-
|
X
|
-
|
|
2 |
To attain complex problem-solving skills, using various design methods, |
-
|
-
|
-
|
X
|
-
|
|
3 |
To have a clear understanding of creative/art direction, |
-
|
-
|
X
|
-
|
-
|
|
4 |
To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design, |
-
|
-
|
X
|
-
|
-
|
|
5 |
To act with social and ethical awareness and to take responsibility, both individually and collectively, for developing aesthetic and effective design solutions, |
-
|
-
|
X
|
-
|
-
|
|
6 |
To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey, |
-
|
-
|
X
|
-
|
-
|
|
7 |
To have an advanced level of knowledge and experience in producing/editing still and moving images, |
-
|
-
|
-
|
-
|
X
|
|
8 |
To attain proficiency in using related software, media, and communication technologies, |
-
|
-
|
-
|
-
|
X
|
|
9 |
To gain reflexive and critical thinking abilities, |
-
|
-
|
X
|
-
|
-
|
|
10 |
To undertake self-directed and continuous education in the discipline, to develop a lifelong learning attitude, |
-
|
X
|
-
|
-
|
-
|
|
11 |
To be able to collect data in the areas of Visual Communication Design and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1), |
-
|
X
|
-
|
-
|
-
|
|
12 |
To be able to speak a second foreign at a medium level of fluency efficiently, |
-
|
-
|
-
|
-
|
-
|
|
13 |
To be able to relate the knowledge accumulated throughout the human history to their field of expertise. |
X
|
-
|
-
|
-
|
-
|
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest
...
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Izmir University of Economics (IUE) Department of Visual Communication Design carried out a joint project with 6 universities abroad to ...
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