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      FACULTY OF FINE ARTS AND DESIGN

      Department of Visual Communication Design

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      MMD 432 | Course Introduction and Application Information

      Course Name
      Game Art and Design II
      Code
      Semester
      Theory
      (hour/week)
      Application/Lab
      (hour/week)
      Local Credits
      ECTS
      MMD 432
      Fall/Spring
      2
      2
      3
      4

      Prerequisites
      None
      Course Language
      English
      Course Type
      Elective
      Course Level
      First Cycle
      Mode of Delivery -
      Teaching Methods and Techniques of the Course Group Work
      Critical feedback
      Application: Experiment / Laboratory / Workshop
      Lecture / Presentation
      National Occupation Classification -
      Course Coordinator
      • Öğr. Gör. Dr. Can Dereli
      Course Lecturer(s)
      • Öğr. Gör. Dr. Can Dereli
      Assistant(s) -
      Course Objectives This course aims to encourage students to implement creative thinking methods and visual storytelling into the character, object, and environmental design, and game mechanics, and to enable them to transform the created visuals into functional assets that work in cooperation with the game mechanics.
      Learning Outcomes

      The students who succeeded in this course;

      • Produce a functional game prototype along with a team.
      • Apply creative thinking and visual storytelling skills in game design.
      • Design behaviors for characters, objects, and environments.
      • Design a functional level.
      • Set a game scene in the game engine.
      • Do a teamwork.
      Course Description During this course, students will work with the teams to create a game prototype by experiencing multiple game design medium simultaneously and design visual assets that will be used in the game scene.
      Related Sustainable Development Goals

       



      Course Category

      Core Courses
      Major Area Courses
      Supportive Courses
      X
      Media and Management Skills Courses
      Transferable Skill Courses

       

      WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

      Week Subjects Related Preparation
      1 Introduction to visual storytelling in game design Jonas H. Smith, Susana Pajares Tosca, Simon Egenfeldt-Nielsen, 2008. Understanding Video Games: The Essential Introduction. ISBN: 1138363057
      2 Experimenting on game mechanics by creative thinking: sketching/brainstorming Williams, Andrew, 2017. History of Digital Games ISBN: 9781317503811
      3 Team work: brainstorming for a game concept
      4 Finalize the game idea and concept, determine the game mechanics
      5 Sketching for visual assets and game map Jonas H. Smith, Susana Pajares Tosca, Simon Egenfeldt-Nielsen, 2008. Understanding Video Games: The Essential Introduction. ISBN: 1138363057
      6 Creating first drafts for visual assets and game map
      7 Creating second drafts for visual assets and game map
      8 Detailing the visual assets and finalizing the game map
      9 Midterm break Celia Hodent, 2017. The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design.
      10 Working with UI and the game logo
      11 Working with UI and the game logo cont.
      12 Finalizing all the assets, preparing it for Unity
      13 Designing VFX
      14 Team work for the finalizing the prototype
      15 Final critique
      16 Presenting the game prototype

       

      Course Notes/Textbooks
      Suggested Readings/Materials

      Williams, Andrew, 2017. History of Digital Games ISBN: 9781317503811

      Jonas H. Smith, Susana Pajares Tosca, Simon Egenfeldt-Nielsen, 2008. Understanding Video Games: The Essential Introduction. ISBN: 1138363057

      Celia Hodent, 2017. The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design. ISBN: 978131515472

       

      EVALUATION SYSTEM

      Semester Activities Number Weigthing
      Participation
      Laboratory / Application
      Field Work
      Quizzes / Studio Critiques
      Portfolio
      Homework / Assignments
      1
      30
      Presentation / Jury
      1
      10
      Project
      1
      60
      Seminar / Workshop
      Oral Exams
      Midterm
      Final Exam
      Total

      Weighting of Semester Activities on the Final Grade
      3
      100
      Weighting of End-of-Semester Activities on the Final Grade
      Total

      ECTS / WORKLOAD TABLE

      Semester Activities Number Duration (Hours) Workload
      Theoretical Course Hours
      (Including exam week: 16 x total hours)
      16
      2
      32
      Laboratory / Application Hours
      (Including exam week: '.16.' x total hours)
      16
      2
      32
      Study Hours Out of Class
      0
      Field Work
      0
      Quizzes / Studio Critiques
      0
      Portfolio
      0
      Homework / Assignments
      3
      7
      21
      Presentation / Jury
      1
      5
      5
      Project
      1
      30
      30
      Seminar / Workshop
      0
      Oral Exam
      0
      Midterms
      0
      Final Exam
      0
          Total
      120

       

      COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

      #
      Program Competencies/Outcomes
      * Contribution Level
      1
      2
      3
      4
      5
      1

      To be able to apply the fundamental principles of design in creating visual narratives and messages, using physical and digital media,

      -
      -
      -
      X
      -
      2

      To attain complex problem-solving skills, using various design methods,

      -
      -
      X
      -
      -
      3

      To have a clear understanding of creative/art direction,

      -
      -
      -
      -
      -
      4

      To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design,

      -
      -
      -
      -
      -
      5

      To act with social and ethical awareness and to take responsibility, both individually and collectively, for developing aesthetic and effective design solutions,

      -
      -
      -
      -
      -
      6

      To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey,

      -
      -
      -
      -
      -
      7

      To have an advanced level of knowledge and experience in producing/editing still and moving images,

      -
      -
      -
      -
      -
      8

      To attain proficiency in using related software, media, and communication technologies,

      -
      -
      X
      -
      -
      9

      To gain reflexive and critical thinking abilities,

      -
      -
      -
      -
      -
      10

      To undertake self-directed and continuous education in the discipline, to develop a lifelong learning attitude,

      -
      -
      -
      -
      -
      11

      To be able to collect data in the areas of Visual Communication Design and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1),

      -
      -
      -
      -
      -
      12

      To be able to speak a second foreign at a medium level of fluency efficiently,

      -
      -
      -
      -
      -
      13

      To be able to relate the knowledge accumulated throughout the human history to their field of expertise.

      -
      -
      -
      -
      -

      *1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest


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