
...

...

Art born out of darkness
Izmir University of Economics (IUE) Department of Visual Communication Design carried out a joint project with 6 universities abroad to ...
FACULTY OF FINE ARTS AND DESIGN
Department of Visual Communication DesignCourse Name |
Game Art and Design II
|
Code
|
Semester
|
Theory
(hour/week) |
Application/Lab
(hour/week) |
Local Credits
|
ECTS
|
MMD 432
|
Fall/Spring
|
2
|
2
|
3
|
4
|
Prerequisites |
None
|
|||||
Course Language |
English
|
|||||
Course Type |
Elective
|
|||||
Course Level |
First Cycle
|
|||||
Mode of Delivery | - | |||||
Teaching Methods and Techniques of the Course | Group WorkCritical feedbackApplication: Experiment / Laboratory / WorkshopLecture / Presentation | |||||
National Occupation Classification | - | |||||
Course Coordinator | ||||||
Course Lecturer(s) | ||||||
Assistant(s) | - |
Course Objectives | This course aims to encourage students to implement creative thinking methods and visual storytelling into the character, object, and environmental design, and game mechanics, and to enable them to transform the created visuals into functional assets that work in cooperation with the game mechanics. |
Learning Outcomes |
The students who succeeded in this course;
|
Course Description | During this course, students will work with the teams to create a game prototype by experiencing multiple game design medium simultaneously and design visual assets that will be used in the game scene. |
Related Sustainable Development Goals |
|
|
Core Courses | |
Major Area Courses | ||
Supportive Courses |
X
|
|
Media and Management Skills Courses | ||
Transferable Skill Courses |
Week | Subjects | Related Preparation |
1 | Introduction to visual storytelling in game design | Jonas H. Smith, Susana Pajares Tosca, Simon Egenfeldt-Nielsen, 2008. Understanding Video Games: The Essential Introduction. ISBN: 1138363057 |
2 | Experimenting on game mechanics by creative thinking: sketching/brainstorming | Williams, Andrew, 2017. History of Digital Games ISBN: 9781317503811 |
3 | Team work: brainstorming for a game concept | |
4 | Finalize the game idea and concept, determine the game mechanics | |
5 | Sketching for visual assets and game map | Jonas H. Smith, Susana Pajares Tosca, Simon Egenfeldt-Nielsen, 2008. Understanding Video Games: The Essential Introduction. ISBN: 1138363057 |
6 | Creating first drafts for visual assets and game map | |
7 | Creating second drafts for visual assets and game map | |
8 | Detailing the visual assets and finalizing the game map | |
9 | Midterm break | Celia Hodent, 2017. The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design. |
10 | Working with UI and the game logo | |
11 | Working with UI and the game logo cont. | |
12 | Finalizing all the assets, preparing it for Unity | |
13 | Designing VFX | |
14 | Team work for the finalizing the prototype | |
15 | Final critique | |
16 | Presenting the game prototype |
Course Notes/Textbooks | |
Suggested Readings/Materials | Williams, Andrew, 2017. History of Digital Games ISBN: 9781317503811 Jonas H. Smith, Susana Pajares Tosca, Simon Egenfeldt-Nielsen, 2008. Understanding Video Games: The Essential Introduction. ISBN: 1138363057 Celia Hodent, 2017. The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design. ISBN: 978131515472 |
Semester Activities | Number | Weigthing |
Participation | ||
Laboratory / Application | ||
Field Work | ||
Quizzes / Studio Critiques | ||
Portfolio | ||
Homework / Assignments |
1
|
30
|
Presentation / Jury |
1
|
10
|
Project |
1
|
60
|
Seminar / Workshop | ||
Oral Exams | ||
Midterm | ||
Final Exam | ||
Total |
Weighting of Semester Activities on the Final Grade |
3
|
100
|
Weighting of End-of-Semester Activities on the Final Grade | ||
Total |
Semester Activities | Number | Duration (Hours) | Workload |
---|---|---|---|
Theoretical Course Hours (Including exam week: 16 x total hours) |
16
|
2
|
32
|
Laboratory / Application Hours (Including exam week: '.16.' x total hours) |
16
|
2
|
32
|
Study Hours Out of Class |
0
|
||
Field Work |
0
|
||
Quizzes / Studio Critiques |
0
|
||
Portfolio |
0
|
||
Homework / Assignments |
3
|
7
|
21
|
Presentation / Jury |
1
|
5
|
5
|
Project |
1
|
30
|
30
|
Seminar / Workshop |
0
|
||
Oral Exam |
0
|
||
Midterms |
0
|
||
Final Exam |
0
|
||
Total |
120
|
#
|
Program Competencies/Outcomes |
* Contribution Level
|
|||||
1
|
2
|
3
|
4
|
5
|
|||
1 |
To be able to apply the fundamental principles of design in creating visual narratives and messages, using physical and digital media, |
-
|
-
|
-
|
X
|
-
|
|
2 |
To attain complex problem-solving skills, using various design methods, |
-
|
-
|
X
|
-
|
-
|
|
3 |
To have a clear understanding of creative/art direction, |
-
|
-
|
-
|
-
|
-
|
|
4 |
To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design, |
-
|
-
|
-
|
-
|
-
|
|
5 |
To act with social and ethical awareness and to take responsibility, both individually and collectively, for developing aesthetic and effective design solutions, |
-
|
-
|
-
|
-
|
-
|
|
6 |
To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey, |
-
|
-
|
-
|
-
|
-
|
|
7 |
To have an advanced level of knowledge and experience in producing/editing still and moving images, |
-
|
-
|
-
|
-
|
-
|
|
8 |
To attain proficiency in using related software, media, and communication technologies, |
-
|
-
|
X
|
-
|
-
|
|
9 |
To gain reflexive and critical thinking abilities, |
-
|
-
|
-
|
-
|
-
|
|
10 |
To undertake self-directed and continuous education in the discipline, to develop a lifelong learning attitude, |
-
|
-
|
-
|
-
|
-
|
|
11 |
To be able to collect data in the areas of Visual Communication Design and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1), |
-
|
-
|
-
|
-
|
-
|
|
12 |
To be able to speak a second foreign at a medium level of fluency efficiently, |
-
|
-
|
-
|
-
|
-
|
|
13 |
To be able to relate the knowledge accumulated throughout the human history to their field of expertise. |
-
|
-
|
-
|
-
|
-
|
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest
...
...
Izmir University of Economics (IUE) Department of Visual Communication Design carried out a joint project with 6 universities abroad to ...
As Izmir University of Economics transforms into a world-class university, it also raises successful young people with global competence.
More..Izmir University of Economics produces qualified knowledge and competent technologies.
More..Izmir University of Economics sees producing social benefit as its reason for existence.
More..