FACULTY OF FINE ARTS AND DESIGN
Department of Visual Communication Design
MMD 306 | Course Introduction and Application Information
Course Name |
Multimedia Design and Animation
|
Code
|
Semester
|
Theory
(hour/week) |
Application/Lab
(hour/week) |
Local Credits
|
ECTS
|
MMD 306
|
Fall/Spring
|
2
|
2
|
3
|
4
|
Prerequisites |
None
|
|||||
Course Language |
English
|
|||||
Course Type |
Elective
|
|||||
Course Level |
First Cycle
|
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Mode of Delivery | - | |||||
Teaching Methods and Techniques of the Course | - | |||||
Course Coordinator | - | |||||
Course Lecturer(s) | ||||||
Assistant(s) | - |
Course Objectives | This course is designed to introduce students to the basic concepts and philosophies necessary to work as a creative member of a concept development team at work on an animated film, TV show and 2D games. The latest techniques, materials and professional tips will be discussed or demonstrated to the students. 2d concept design course will provide students with an emphasis on introduction to professional idea generation and visual development. Students may learn about designing 2d character models, basic storytelling, storyboarding, background design, compositing and frame by frame animation. They will be using Photoshop and After Effects as their main tools. (Owning a small drawing tablet is advised) |
Learning Outcomes |
The students who succeeded in this course;
|
Course Description | This course grounds students in the artistic and technical fundamentals of concept design, character design and storyboarding providing solid foundation for further study in the field. Basic frame by frame animation tools Photoshop, Animate and After Effects will be viewed. |
|
Core Courses | |
Major Area Courses |
X
|
|
Supportive Courses | ||
Media and Management Skills Courses | ||
Transferable Skill Courses |
WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES
Week | Subjects | Related Preparation |
1 | Brief introduction to animation history and 12 Principles of animation based on Disney animations | Laptop, graphic tablet (will be provided from the faculty if needed) |
2 | Introduction to Photoshop and using Photoshop for creating animation assets | Laptop, graphic tablet (will be provided from the faculty if needed) |
3 | Practice "Bouncing ball" (traditional style) | Laptop, graphic tablet (will be provided from the faculty if needed) |
4 | Practice "Baloon pop effect" (sprite sheet) | Laptop, graphic tablet (will be provided from the faculty if needed) |
5 | Introduction to Unity for animation | Laptop, graphic tablet (will be provided from the faculty if needed) |
6 | Assemble "Bouncing ball which pops" animation using created practice assets in Unity | Laptop, graphic tablet (will be provided from the faculty if needed) |
7 | Designing a stage for final project | Laptop, graphic tablet (will be provided from the faculty if needed) |
8 | Creating looping assets for final project 1 | Laptop, graphic tablet (will be provided from the faculty if needed) |
9 | Creating looping assets for final project 2 | Laptop, graphic tablet (will be provided from the faculty if needed) |
10 | Designing a character for walk cycle | Laptop, graphic tablet (will be provided from the faculty if needed) |
11 | Walk cycle sprite sheet 1 | Laptop, graphic tablet (will be provided from the faculty if needed) |
12 | Walk cycle sprite sheet 2 | Laptop, graphic tablet (will be provided from the faculty if needed) |
13 | Finalizing walk cycle in Unity | Laptop, graphic tablet (will be provided from the faculty if needed) |
14 | Finalizing walk cycle in Unity | Laptop, graphic tablet (will be provided from the faculty if needed) |
15 | Review of the Semester | |
16 | Review of the Semester |
Course Notes/Textbooks | |
Suggested Readings/Materials | Force: Dynamic Life Drawing for Animators, Sections from The Animator’s Survival Kit - Richard Williams |
EVALUATION SYSTEM
Semester Activities | Number | Weigthing |
Participation |
16
|
10
|
Laboratory / Application | ||
Field Work | ||
Quizzes / Studio Critiques | ||
Portfolio | ||
Homework / Assignments |
1
|
40
|
Presentation / Jury | ||
Project |
1
|
50
|
Seminar / Workshop | ||
Oral Exams | ||
Midterm |
-
|
-
|
Final Exam |
-
|
-
|
Total |
Weighting of Semester Activities on the Final Grade |
6
|
50
|
Weighting of End-of-Semester Activities on the Final Grade |
1
|
50
|
Total |
ECTS / WORKLOAD TABLE
Semester Activities | Number | Duration (Hours) | Workload |
---|---|---|---|
Theoretical Course Hours (Including exam week: 16 x total hours) |
16
|
2
|
32
|
Laboratory / Application Hours (Including exam week: '.16.' x total hours) |
16
|
2
|
32
|
Study Hours Out of Class |
-
|
-
|
0
|
Field Work |
0
|
||
Quizzes / Studio Critiques |
0
|
||
Portfolio |
0
|
||
Homework / Assignments |
5
|
7
|
35
|
Presentation / Jury |
0
|
||
Project |
1
|
9
|
9
|
Seminar / Workshop |
0
|
||
Oral Exam |
0
|
||
Midterms |
-
|
-
|
0
|
Final Exam |
-
|
-
|
0
|
Total |
108
|
COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP
#
|
Program Competencies/Outcomes |
* Contribution Level
|
||||
1
|
2
|
3
|
4
|
5
|
||
1 | To be able to apply the fundamental principles of design in creating visual narratives and messages, using physical and digital media, |
X | ||||
2 | To attain complex problem-solving skills, using various design methods, |
X | ||||
3 | To have a clear understanding of creative/art direction, |
X | ||||
4 | To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design, |
X | ||||
5 | To act with social and ethical awareness and to take responsibility, both individually and collectively, for developing aesthetic and effective design solutions, |
X | ||||
6 | To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey, |
X | ||||
7 | To have an advanced level of knowledge and experience in producing/editing still and moving images, |
X | ||||
8 | To attain proficiency in using related software, media, and communication technologies, |
X | ||||
9 | To gain reflexive and critical thinking abilities, |
X | ||||
10 | To undertake self-directed and continuous education in the discipline, to develop a lifelong learning attitude, |
X | ||||
11 | To be able to collect data in the areas of Visual Communication Design and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1), |
X | ||||
12 | To be able to speak a second foreign at a medium level of fluency efficiently, |
|||||
13 | To be able to relate the knowledge accumulated throughout the human history to their field of expertise. |
X |
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest
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