FACULTY OF FINE ARTS AND DESIGN
Department of Visual Communication Design| Course Name |
Video Techniques and Production
|
|
Code
|
Semester
|
Theory
(hour/week) |
Application/Lab
(hour/week) |
Local Credits
|
ECTS
|
|
MMD 304
|
Fall/Spring
|
2
|
2
|
3
|
4
|
| Prerequisites |
None
|
|||||
| Course Language |
English
|
|||||
| Course Type |
Elective
|
|||||
| Course Level |
First Cycle
|
|||||
| Mode of Delivery | face to face | |||||
| Teaching Methods and Techniques of the Course | - | |||||
| National Occupation Classification | - | |||||
| Course Coordinator | - | |||||
| Course Lecturer(s) | ||||||
| Assistant(s) | - | |||||
| Course Objectives | The aim of the course is to move students from the position of viewer to that of maker, by teaching how a scene is constructed at both the level of analysis and the level of production. In the first half of the semester, students break down a scene from a film or series shot by shot, and through this work learn film language, mise-en-scène, performance and sound design. In the second half, students write their own scene, shoot it in the studio or with a mobile camera, edit it, and then transform it using AI-based image and video tools. The course positions current production technologies within the production chain without departing from the axis of a strong idea, strong dialogue and a strong concept. |
| Learning Outcomes |
The students who succeeded in this course;
|
| Course Description | The course is organised around a single object: the scene. The first half covers the fundamentals of film language — camera, mise-en-scène, performance and sound — and students present a detailed breakdown of a scene of their choice. In the second half, students develop a scene of their own, working sequentially through idea generation, screenwriting, storyboarding, production design, shooting, editing and sound. Character, location and prop designs are produced and locked with still-image generation models, and the recorded footage is then transformed against those designs using video-to-video models. In this way, traditional production discipline and current production tools are combined within a single workflow. |
| Related Sustainable Development Goals |
|
|
|
Core Courses | |
| Major Area Courses | ||
| Supportive Courses |
X
|
|
| Media and Management Skills Courses |
X
|
|
| Transferable Skill Courses |
X
|
| Week | Subjects | Related Preparation |
| 1 | Introduction: course overview, basic production processes and the concept of the scene. Case studies of existing work with their production histories. | |
| 2 | Class profile and survey. "Everything is a remix": creativity, reference and transformation. Introduction to still-image generation and prompt anatomy. | Selection of three scenes the student finds compelling |
| 3 | Scene breakdown methodology. Film language I: shot sizes, camera angles, camera movement, coverage and the logic of the cut. | Image generation exercises |
| 4 | Film language II: mise-en-scène, location, lighting, colour, costume and props. Character design and consistency across shots. | Selection of the midterm scene |
| 5 | Film language III: performance, dialogue, subtext and sound. Location design. Camera practice: single-shot exercise. | Character design sheet |
| 6 | Midterm presentations I: scene breakdowns and critique. | Scene breakdown presentation; single-shot exercise |
| 7 | Midterm presentations II and general evaluation. Synthesis of shared patterns. | Scene breakdown presentation |
| 8 | MIDTERM EXAM PERIOD — Midterm week in the academic calendar. Assessment of presentations and individual feedback. | - |
| 9 | AI production workshop: prop design and asset set; transforming recorded footage with video-to-video tools; scene extension, cost and quota management. | Submission of the single-shot exercise |
| 10 | From idea to scene: building a story from a single image. Scene writing: desire, obstacle, turn. Dialogue and subtext. | Starting image and draft concept |
| 11 | Project pitches and script critique. Production design: storyboard, shot list, shooting plan and budget. Studio and equipment planning. | Scene draft and moodboard |
| 12 | Shooting practice: studio and location shoots. Blocking, lighting and sound setup, working with performers. | Script, storyboard, shot list and asset set |
| 13 | Editing and sound: core workflow in Premiere Pro and CapCut, rhythm, take selection, dialogue clean-up, music and atmosphere design. | Completion of shooting |
| 14 | Transformation: rebuilding the locked rough cut with the asset set. Rough cut review. Copyright, ethics and AI labelling. | Rough cut of the final project |
| 15 | Final project presentations: scene screenings, process documentation and critique. Closing discussion on current production and distribution practices. | Final cut of the project and process documentation |
| 16 | FINAL EXAM PERIOD — Final week in the academic calendar. Submission and assessment of final project files. |
| Course Notes/Textbooks | |
| Suggested Readings/Materials | • McKee, R. (1997). Story: Substance, structure, style and the principles of screenwriting. New York, NY: HarperCollins. |
| Semester Activities | Number | Weigthing |
| Participation |
1
|
20
|
| Laboratory / Application | ||
| Field Work |
-
|
-
|
| Quizzes / Studio Critiques |
-
|
-
|
| Portfolio |
1
|
20
|
| Homework / Assignments |
-
|
-
|
| Presentation / Jury |
1
|
20
|
| Project |
1
|
40
|
| Seminar / Workshop | ||
| Oral Exams | ||
| Midterm | ||
| Final Exam | ||
| Total |
| Weighting of Semester Activities on the Final Grade |
3
|
60
|
| Weighting of End-of-Semester Activities on the Final Grade |
1
|
40
|
| Total |
| Semester Activities | Number | Duration (Hours) | Workload |
|---|---|---|---|
| Theoretical Course Hours (Including exam week: 16 x total hours) |
16
|
2
|
32
|
| Laboratory / Application Hours |
16
|
2
|
32
|
| Study Hours Out of Class |
0
|
||
| Field Work |
-
|
-
|
0
|
| Quizzes / Studio Critiques |
-
|
-
|
0
|
| Portfolio |
1
|
16
|
16
|
| Homework / Assignments |
-
|
-
|
0
|
| Presentation / Jury |
1
|
16
|
16
|
| Project |
1
|
24
|
24
|
| Seminar / Workshop |
0
|
||
| Oral Exam |
0
|
||
| Midterms |
0
|
||
| Final Exam |
0
|
||
| Total |
120
|
|
#
|
Program Competencies/Outcomes |
* Contribution Level
|
|||||
|
1
|
2
|
3
|
4
|
5
|
|||
| 1 |
To be able to apply the fundamental principles of design in creating visual narratives and messages, using physical and digital media, |
-
|
-
|
-
|
-
|
-
|
|
| 2 |
To attain complex problem-solving skills, using various design methods, |
-
|
X
|
-
|
-
|
-
|
|
| 3 |
To have a clear understanding of creative/art direction, |
-
|
-
|
-
|
-
|
-
|
|
| 4 |
To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design, |
-
|
-
|
-
|
-
|
-
|
|
| 5 |
To act with social and ethical awareness and to take responsibility, both individually and collectively, for developing aesthetic and effective design solutions, |
-
|
-
|
-
|
-
|
-
|
|
| 6 |
To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey, |
-
|
-
|
-
|
-
|
-
|
|
| 7 |
To have an advanced level of knowledge and experience in producing/editing still and moving images, |
-
|
-
|
-
|
-
|
X
|
|
| 8 |
To attain proficiency in using related software, media, and communication technologies, |
-
|
-
|
X
|
-
|
-
|
|
| 9 |
To gain reflexive and critical thinking abilities, |
-
|
-
|
-
|
-
|
-
|
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| 10 |
To undertake self-directed and continuous education in the discipline, to develop a lifelong learning attitude, |
-
|
-
|
-
|
-
|
-
|
|
| 11 |
To be able to collect data in the areas of Visual Communication Design and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1), |
-
|
-
|
-
|
-
|
-
|
|
| 12 |
To be able to speak a second foreign at a medium level of fluency efficiently, |
-
|
-
|
-
|
-
|
-
|
|
| 13 |
To be able to relate the knowledge accumulated throughout human history to their field of expertise. |
-
|
-
|
-
|
-
|
-
|
|
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest
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