FACULTY OF FINE ARTS AND DESIGN
Department of Visual Communication Design
MMD 302 | Course Introduction and Application Information
Course Name |
Design Studio IV
|
Code
|
Semester
|
Theory
(hour/week) |
Application/Lab
(hour/week) |
Local Credits
|
ECTS
|
MMD 302
|
Spring
|
2
|
6
|
5
|
6
|
Prerequisites |
None
|
|||||
Course Language |
English
|
|||||
Course Type |
Required
|
|||||
Course Level |
First Cycle
|
|||||
Mode of Delivery | - | |||||
Teaching Methods and Techniques of the Course | DiscussionCritical feedbackLecture / Presentation | |||||
Course Coordinator | - | |||||
Course Lecturer(s) | ||||||
Assistant(s) | - |
Course Objectives | The aim of this course is to guide students through an individual and collective practice of digital design. It consists of two medium scale practice based projects that address skills inclusive of visual research, analysis, methodology, aesthetics, materials, context, audience, prototyping, proofing, exhibiting. Design Studio will focus on design methods and design thinking, and will allow students to develop their design sensibilities and practical skills through a series of design exercises. The course will cover individual and group ideation techniques; sketching on paper and using software tools; prototyping approaches, tools, and techniques; and contemporary perspectives on interaction design for common platforms (e.g., web, desktop, tablet, mobile, and beyond). The course will combine readings, lectures, and in-class exercises to convey and reinforce the intellectual content. |
Learning Outcomes |
The students who succeeded in this course;
|
Course Description | Design Studio is a practice-based studio course designed to encourage students to produce original and creative medium-scale outcomes within the limits of their imagination and the confines of a target audience/client. Teaching consists of (but is not limited to) tutorials, critics, seminars, lectures, workshops, online discussion and independent study. With weekly submissions, students are expected to bring work for discussion to each class. |
|
Core Courses |
X
|
Major Area Courses | ||
Supportive Courses | ||
Media and Management Skills Courses | ||
Transferable Skill Courses |
WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES
Week | Subjects | Related Preparation |
1 | MON. Introduction to the class E1: Warm-up exercise THU. Elements of interface and layout Critique and E1 continuation | |
2 | MON. E1 Idea generation and Moodboard THU. E1 Final Critique P1 Project 1 Board Game Design Launch | |
3 | MON. Games genres and categories P1 Idea generation, Research & Design Proposal THU. Analysis of existing games P1 Mechanics, Theme and Rules | |
4 | MON. P1 Components and Layouts Feedback & Studio practice THU. P1 Early Prototype Feedback & Studio practice | |
5 | MON. P1 Design Development Feedback & Studio practice THU. P1 Final Prototype Feedback & Studio practice | |
6 | MON. P1 Final Critique Project 2: Visualization of Time Launch THU. P2 Idea generation and Proposals | |
7 | MON. P2 Design Development THU. P2 Prototype | |
8 | MON. P2 Final Critique Project 3: Interfaces in time of crisis Launch THU. P3 Idea generation and Proposals | |
9 | MON. P3 Sketches and Technologies analysis THU. P3 Components and Logic diagrams | |
10 | MON. P3 Paper prototyping THU. P3 Layout and wireframes | |
11 | MON. P3 Design Development THU. P3 Design Development | |
12 | MON. P3 Design Development THU. P3 Design Development | |
13 | MON. P3 Prototype THU. P3 Prototype | |
14 | MON. P3 Presentation Review THU. P3 Final Critique | |
15 | Review of the Semester | |
16 | Review of the Semester |
Course Notes/Textbooks | |
Suggested Readings/Materials |
EVALUATION SYSTEM
Semester Activities | Number | Weigthing |
Participation |
16
|
10
|
Laboratory / Application | ||
Field Work | ||
Quizzes / Studio Critiques | ||
Portfolio | ||
Homework / Assignments | ||
Presentation / Jury |
2
|
10
|
Project |
1
|
40
|
Seminar / Workshop | ||
Oral Exams | ||
Midterm | ||
Final Exam |
1
|
40
|
Total |
Weighting of Semester Activities on the Final Grade |
3
|
60
|
Weighting of End-of-Semester Activities on the Final Grade |
1
|
40
|
Total |
ECTS / WORKLOAD TABLE
Semester Activities | Number | Duration (Hours) | Workload |
---|---|---|---|
Theoretical Course Hours (Including exam week: 16 x total hours) |
16
|
2
|
32
|
Laboratory / Application Hours (Including exam week: '.16.' x total hours) |
16
|
6
|
96
|
Study Hours Out of Class |
0
|
||
Field Work |
0
|
||
Quizzes / Studio Critiques |
0
|
||
Portfolio |
0
|
||
Homework / Assignments |
0
|
||
Presentation / Jury |
2
|
4
|
8
|
Project |
2
|
10
|
20
|
Seminar / Workshop |
0
|
||
Oral Exam |
0
|
||
Midterms |
0
|
||
Final Exam |
1
|
24
|
24
|
Total |
180
|
COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP
#
|
Program Competencies/Outcomes |
* Contribution Level
|
||||
1
|
2
|
3
|
4
|
5
|
||
1 | To be able to apply the fundamental principles of design in creating visual narratives and messages, using physical and digital media, |
X | ||||
2 | To attain complex problem-solving skills, using various design methods, |
X | ||||
3 | To have a clear understanding of creative/art direction, |
X | ||||
4 | To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design, |
X | ||||
5 | To act with social and ethical awareness and to take responsibility, both individually and collectively, for developing aesthetic and effective design solutions, |
X | ||||
6 | To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey, |
X | ||||
7 | To have an advanced level of knowledge and experience in producing/editing still and moving images, |
X | ||||
8 | To attain proficiency in using related software, media, and communication technologies, |
X | ||||
9 | To gain reflexive and critical thinking abilities, |
X | ||||
10 | To undertake self-directed and continuous education in the discipline, to develop a lifelong learning attitude, |
X | ||||
11 | To be able to collect data in the areas of Visual Communication Design and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1), |
X | ||||
12 | To be able to speak a second foreign at a medium level of fluency efficiently, |
|||||
13 | To be able to relate the knowledge accumulated throughout the human history to their field of expertise. |
X |
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest
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