FACULTY OF FINE ARTS AND DESIGN

Department of Visual Communication Design

MMD 302 | Course Introduction and Application Information

Course Name
Design Studio IV
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
MMD 302
Spring
2
6
5
6

Prerequisites
None
Course Language
English
Course Type
Required
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course Discussion
Critical feedback
Lecture / Presentation
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives The aim of this course is to guide students through an individual and collective practice of digital design. It consists of two medium scale practice based projects that address skills inclusive of visual research, analysis, methodology, aesthetics, materials, context, audience, prototyping, proofing, exhibiting. Design Studio will focus on design methods and design thinking, and will allow students to develop their design sensibilities and practical skills through a series of design exercises. The course will cover individual and group ideation techniques; sketching on paper and using software tools; prototyping approaches, tools, and techniques; and contemporary perspectives on interaction design for common platforms (e.g., web, desktop, tablet, mobile, and beyond). The course will combine readings, lectures, and in-class exercises to convey and reinforce the intellectual content.
Learning Outcomes The students who succeeded in this course;
  • Students will be able demonstrate effective management of their creativity within medium-scale projects from initial concept to final outcome
  • Students will be able to research, analyze and critique of prior dynamic/engaging creative works and demonstrate that knowledge through practical application
  • Students will be able to competently apply software/technical skills to the creation of dynamic/engaging creative works
  • Students will be able to demonstrate an awareness of narrative, storytelling, and time within medium scale projects
  • Students will be able to evaluate, select and work within appropriate media for prototyping and outputing a range of designs
  • Students will be able to critically reflect upon and document development of own designs using a self-defined reflection method (e.g. including blogs, sketchbooks etc).
  • Students will be able to finish and exhibit final designs to a high degree of craftsmanship.
Course Description Design Studio is a practice-based studio course designed to encourage students to produce original and creative medium-scale outcomes within the limits of their imagination and the confines of a target audience/client. Teaching consists of (but is not limited to) tutorials, critics, seminars, lectures, workshops, online discussion and independent study. With weekly submissions, students are expected to bring work for discussion to each class.

 



Course Category

Core Courses
X
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 MON. Introduction to the class E1: Warm-up exercise THU. Elements of interface and layout Critique and E1 continuation
2 MON. E1 Idea generation and Moodboard THU. E1 Final Critique P1 Project 1 Board Game Design Launch
3 MON. Games genres and categories P1 Idea generation, Research & Design Proposal THU. Analysis of existing games P1 Mechanics, Theme and Rules
4 MON. P1 Components and Layouts Feedback & Studio practice THU. P1 Early Prototype Feedback & Studio practice
5 MON. P1 Design Development Feedback & Studio practice THU. P1 Final Prototype Feedback & Studio practice
6 MON. P1 Final Critique Project 2: Visualization of Time Launch THU. P2 Idea generation and Proposals
7 MON. P2 Design Development THU. P2 Prototype
8 MON. P2 Final Critique Project 3: Interfaces in time of crisis Launch THU. P3 Idea generation and Proposals
9 MON. P3 Sketches and Technologies analysis THU. P3 Components and Logic diagrams
10 MON. P3 Paper prototyping THU. P3 Layout and wireframes
11 MON. P3 Design Development THU. P3 Design Development
12 MON. P3 Design Development THU. P3 Design Development
13 MON. P3 Prototype THU. P3 Prototype
14 MON. P3 Presentation Review THU. P3 Final Critique
15 Review of the Semester  
16 Review of the Semester  

 

Course Notes/Textbooks
Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
16
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
2
10
Project
1
40
Seminar / Workshop
Oral Exams
Midterm
Final Exam
1
40
Total

Weighting of Semester Activities on the Final Grade
3
60
Weighting of End-of-Semester Activities on the Final Grade
1
40
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
6
96
Study Hours Out of Class
0
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
0
Presentation / Jury
2
4
8
Project
2
10
20
Seminar / Workshop
0
Oral Exam
0
Midterms
0
Final Exam
1
24
24
    Total
180

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to apply the fundamental principles of design in creating visual narratives and messages, using physical and digital media,

X
2

To attain complex problem-solving skills, using various design methods,

X
3

To have a clear understanding of creative/art direction,

X
4

To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design,

X
5

To act with social and ethical awareness and to take responsibility, both individually and collectively, for developing aesthetic and effective design solutions,

X
6

To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey,

X
7

To have an advanced level of knowledge and experience in producing/editing still and moving images,

X
8

To attain proficiency in using related software, media, and communication technologies,

X
9

To gain reflexive and critical thinking abilities,

X
10

To undertake self-directed and continuous education in the discipline, to develop a lifelong learning attitude,

X
11

To be able to collect data in the areas of Visual Communication Design and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1),

X
12

To be able to speak a second foreign at a medium level of fluency efficiently,

13

To be able to relate the knowledge accumulated throughout the human history to their field of expertise.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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