FACULTY OF FINE ARTS AND DESIGN

Department of Visual Communication Design

VCD 436 | Course Introduction and Application Information

Course Name
Introduction to Programming for Designers
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
VCD 436
Fall/Spring
2
2
3
4

Prerequisites
None
Course Language
English
Course Type
Elective
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course Problem Solving
Q&A
Critical feedback
Application: Experiment / Laboratory / Workshop
Lecture / Presentation
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives The aim of this course is to introduce students to computer programming, with special emphasis on interactive data visualization, the art of creating responsive and engaging visual representations. Students will learn fundamental interactive design principles, and gain practical experience creating interactive visualizations with Java, Javascript and Processing, programming languages that are developed specifically for artists and designers. This course also covers physical interaction and alternative human computer interaction such as Arduino.
Learning Outcomes The students who succeeded in this course;
  • Will be able to plan the creation of interactive designs
  • Will be able to understand and use software development terminology
  • Will be able to integrate rich media into their designs
  • Will have the ability to apply design thinking in this field
  • Will be able to collaborate with designers and programmers concerning interactive design projects in the future.
Course Description

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction, Objectives and Expectations / Computing without a Computer / Hello Processing: Instructions and Statements
2 Variables and Response / Graphic Elements: 2D Primitives, Color https://hello.processing.org Review previous week’s subjects and homework (if assigned)
3 Conditionals - I / Graphic Elements: Custom Shapes, Curves Review previous week’s subjects and homework (if assigned)
4 Conditionals - II / Media: Images and Text Review previous week’s subjects and homework (if assigned)
5 Repetition and Patterns / Media: Sound Review previous week’s subjects and homework (if assigned)
6 Modularity: Functions - I / Scene Management Review previous week’s subjects and homework (if assigned)
7 Modularity: Functions - II / Media: Review Review previous week’s subjects and homework (if assigned)
8 Arrays, Modularity: Review / Animations Review previous week’s subjects and homework (if assigned)
9 Modularity: Object Oriented Programming - I / Working with multiple instances of interactive elements Review previous week’s subjects and homework (if assigned)
10 Modularity: Object Oriented Programming - II / Introducing basic game components: timer, points, levels Review previous week’s subjects and homework (if assigned)
11 Introduction to hardware: Arduino
12 Introduction to web: p5js
13 Advanced Topics #1 / Project Work Session Project proposal
14 Advanced Topics #2 / Project Work Session Project progress
15 Project Work Session Project progress
16 Review of semester / Project Submission Project progress and Presentation

 

Course Notes/Textbooks

Reas, C. and Fry, B. (2015). Getting Started with Processing, 2nd Edition. Maker Media.

Suggested Readings/Materials
Bohnacker, H., Gross, B., Laub, J. and Lazzeroni, C. (2012). Generative Design: Visualize, Program, and Create with Processing. Princeton Architectural Press. 
 
Shiffman, D. (2015). Learning Processing, 2nd Edition: A Beginner’s Guide to Programming Images, Animation, and Interaction. Morgan Kaufmann. 
 
Greenberg, I., Xu, D. and Kumar, D. (2013). Processing: Creative coding and Generative art in Processing 2. Apress.
 
Maeda, J. (2004). Creative Code: Aesthetics + Computation. Thames&Hudson.
 
McCarthy, L., Reas, C. and Fry, B. (2016). Getting Started with p5.js. Maker Media.
 
Pearson, M. (2011). Generative Art: A Practical Guide Using Processing. Manning Publications Co.
 
Reas, C. and Fry, B. (2015). Processing: A Programming Handbook for Visual Designers and Artists, 2nd Edition. The MIT Press.
 
Reas, C. and McWilliams, C. (2010). Form+Code in Design, Art and Architecture. Princeton Architectural Press.
 
Richardson, A. (2016). Data-driven Graphic Design: Creative Coding for Visual Communication. Bloomsbury.
 
Shiffman’s Coding Train - https://thecodingtrain.com

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
20
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
60
Presentation / Jury
Project
1
20
Seminar / Workshop
Oral Exams
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
2
80
Weighting of End-of-Semester Activities on the Final Grade
1
20
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
2
32
Study Hours Out of Class
14
1
14
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
6
3
18
Presentation / Jury
0
Project
1
12
12
Seminar / Workshop
0
Oral Exam
0
Midterms
0
Final Exam
0
    Total
108

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to apply the fundamental principles of design in creating visual narratives and messages, using physical and digital media,

X
2

To attain complex problem-solving skills, using various design methods,

X
3

To have a clear understanding of creative/art direction,

X
4

To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design,

X
5

To act with social and ethical awareness and to take responsibility, both individually and collectively, for developing aesthetic and effective design solutions,

X
6

To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey,

X
7

To have an advanced level of knowledge and experience in producing/editing still and moving images,

X
8

To attain proficiency in using related software, media, and communication technologies,

X
9

To gain reflexive and critical thinking abilities,

X
10

To undertake self-directed and continuous education in the discipline, to develop a lifelong learning attitude,

X
11

To be able to collect data in the areas of Visual Communication Design and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1),

X
12

To be able to speak a second foreign at a medium level of fluency efficiently,

13

To be able to relate the knowledge accumulated throughout the human history to their field of expertise.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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