
...

...

Art born out of darkness
Izmir University of Economics (IUE) Department of Visual Communication Design carried out a joint project with 6 universities abroad to ...
FACULTY OF FINE ARTS AND DESIGN
Department of Visual Communication DesignCourse Name |
Introduction to Programming for Designers
|
Code
|
Semester
|
Theory
(hour/week) |
Application/Lab
(hour/week) |
Local Credits
|
ECTS
|
VCD 436
|
Fall/Spring
|
2
|
2
|
3
|
4
|
Prerequisites |
None
|
|||||
Course Language |
English
|
|||||
Course Type |
Elective
|
|||||
Course Level |
First Cycle
|
|||||
Mode of Delivery | - | |||||
Teaching Methods and Techniques of the Course | Problem SolvingQ&ACritical feedbackApplication: Experiment / Laboratory / WorkshopLecture / Presentation | |||||
National Occupation Classification | - | |||||
Course Coordinator | - | |||||
Course Lecturer(s) | ||||||
Assistant(s) | - |
Course Objectives | The aim of this course is to introduce students to computer programming, with special emphasis on interactive data visualization, the art of creating responsive and engaging visual representations. Students will learn fundamental interactive design principles, and gain practical experience creating interactive visualizations with Java, Javascript and Processing, programming languages that are developed specifically for artists and designers. This course also covers physical interaction and alternative human computer interaction such as Arduino. |
Learning Outcomes |
The students who succeeded in this course;
|
Course Description | |
Related Sustainable Development Goals |
|
Core Courses | |
Major Area Courses | ||
Supportive Courses | ||
Media and Management Skills Courses | ||
Transferable Skill Courses |
Week | Subjects | Related Preparation |
1 | Introduction, Objectives and Expectations / Computing without a Computer / Hello Processing: Instructions and Statements | |
2 | Variables and Response / Graphic Elements: 2D Primitives, Color | https://hello.processing.org Review previous week’s subjects and homework (if assigned) |
3 | Conditionals - I / Graphic Elements: Custom Shapes, Curves | Review previous week’s subjects and homework (if assigned) |
4 | Conditionals - II / Media: Images and Text | Review previous week’s subjects and homework (if assigned) |
5 | Repetition and Patterns / Media: Sound | Review previous week’s subjects and homework (if assigned) |
6 | Modularity: Functions - I / Scene Management | Review previous week’s subjects and homework (if assigned) |
7 | Modularity: Functions - II / Media: Review | Review previous week’s subjects and homework (if assigned) |
8 | Arrays, Modularity: Review / Animations | Review previous week’s subjects and homework (if assigned) |
9 | Modularity: Object Oriented Programming - I / Working with multiple instances of interactive elements | Review previous week’s subjects and homework (if assigned) |
10 | Modularity: Object Oriented Programming - II / Introducing basic game components: timer, points, levels | Review previous week’s subjects and homework (if assigned) |
11 | Introduction to hardware: Arduino | |
12 | Introduction to web: p5js | Project proposal |
13 | Advanced Topics #1 / Project Work Session | Project progress |
14 | Advanced Topics #2 / Project Work Session | Project progress |
15 | Semester Review | |
16 | Semester Review |
Course Notes/Textbooks | Reas, C. and Fry, B. (2015). Getting Started with Processing, 2nd Edition. Maker Media. |
Suggested Readings/Materials | Maeda, J. (2004). Creative Code: Aesthetics + Computation. Thames&Hudson.
|
Semester Activities | Number | Weigthing |
Participation |
1
|
20
|
Laboratory / Application | ||
Field Work | ||
Quizzes / Studio Critiques | ||
Portfolio | ||
Homework / Assignments |
1
|
60
|
Presentation / Jury | ||
Project |
1
|
20
|
Seminar / Workshop | ||
Oral Exams | ||
Midterm | ||
Final Exam | ||
Total |
Weighting of Semester Activities on the Final Grade |
2
|
80
|
Weighting of End-of-Semester Activities on the Final Grade |
1
|
20
|
Total |
Semester Activities | Number | Duration (Hours) | Workload |
---|---|---|---|
Theoretical Course Hours (Including exam week: 16 x total hours) |
16
|
2
|
32
|
Laboratory / Application Hours (Including exam week: '.16.' x total hours) |
16
|
2
|
32
|
Study Hours Out of Class |
14
|
1
|
14
|
Field Work |
0
|
||
Quizzes / Studio Critiques |
0
|
||
Portfolio |
0
|
||
Homework / Assignments |
6
|
3
|
18
|
Presentation / Jury |
0
|
||
Project |
1
|
12
|
12
|
Seminar / Workshop |
0
|
||
Oral Exam |
0
|
||
Midterms |
0
|
||
Final Exam |
0
|
||
Total |
108
|
#
|
Program Competencies/Outcomes |
* Contribution Level
|
|||||
1
|
2
|
3
|
4
|
5
|
|||
1 |
To be able to apply the fundamental principles of design in creating visual narratives and messages, using physical and digital media, |
X
|
-
|
-
|
-
|
-
|
|
2 |
To attain complex problem-solving skills, using various design methods, |
X
|
-
|
-
|
-
|
-
|
|
3 |
To have a clear understanding of creative/art direction, |
X
|
-
|
-
|
-
|
-
|
|
4 |
To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design, |
-
|
X
|
-
|
-
|
-
|
|
5 |
To act with social and ethical awareness and to take responsibility, both individually and collectively, for developing aesthetic and effective design solutions, |
X
|
-
|
-
|
-
|
-
|
|
6 |
To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey, |
-
|
X
|
-
|
-
|
-
|
|
7 |
To have an advanced level of knowledge and experience in producing/editing still and moving images, |
-
|
-
|
X
|
-
|
-
|
|
8 |
To attain proficiency in using related software, media, and communication technologies, |
-
|
-
|
-
|
-
|
X
|
|
9 |
To gain reflexive and critical thinking abilities, |
-
|
-
|
-
|
X
|
-
|
|
10 |
To undertake self-directed and continuous education in the discipline, to develop a lifelong learning attitude, |
X
|
-
|
-
|
-
|
-
|
|
11 |
To be able to collect data in the areas of Visual Communication Design and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1), |
-
|
X
|
-
|
-
|
-
|
|
12 |
To be able to speak a second foreign at a medium level of fluency efficiently, |
-
|
-
|
-
|
-
|
-
|
|
13 |
To be able to relate the knowledge accumulated throughout the human history to their field of expertise. |
-
|
-
|
-
|
-
|
-
|
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest
...
...
Izmir University of Economics (IUE) Department of Visual Communication Design carried out a joint project with 6 universities abroad to ...
As Izmir University of Economics transforms into a world-class university, it also raises successful young people with global competence.
More..Izmir University of Economics produces qualified knowledge and competent technologies.
More..Izmir University of Economics sees producing social benefit as its reason for existence.
More..