FACULTY OF FINE ARTS AND DESIGN

Department of Visual Communication Design

VCD 331 | Course Introduction and Application Information

Course Name
Interaction Design Fundamentals
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
VCD 331
Fall
3
0
3
4

Prerequisites
None
Course Language
English
Course Type
Required
Course Level
First Cycle
Mode of Delivery face to face
Teaching Methods and Techniques of the Course Discussion
Group Work
Critical feedback
Lecture / Presentation
Course Coordinator -
Course Lecturer(s)
Assistant(s)
Course Objectives This course aims to develop the understanding of goal-directed design processes and the fundamental principles of interaction design in students and to show its contemporary applications.
Learning Outcomes The students who succeeded in this course;
  • Explore a range of formal and conceptual issues including user interface, organization, narrative, motion, time and sound.
  • Explore user testing and research methods for generative, participatory and evaluative stages of interaction design.
  • Execute design concepts unique to user-centered interaction in digital media.
  • Design human-technology/human-human interactions that integrate objects, environments, or on-screen controls/information.
  • Develop goal-directed projects that improve human-technology interactions.
Course Description Interaction design, as a relatively new field, deals with the human-computer, human-technology and human-human interactions and recognizes the need to balance not only technology issues but also business, design and social ones. In order to be a better interaction/visual communication designer, one must integrate knowledge from a variety of disciplines including: engineering, programming, storytelling, psychology, anthropology, sociology, information design, visual design, art and design history, typography, illustration, photography, architecture, marketing, projects, people and client management and design thinking. Interaction design focuses on something that traditional design disciplines do not often explore: The design of behavior. In this course, the students will be exploring interaction design studies and examples to get an understanding of how to develop products, services and environments in our contemporary society with user needs in mind. It is important for visual communication designers to understand the interactive nature of today’s communication and to be able to design according to its principles.

 



Course Category

Core Courses
X
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Course Introduction. ● Watch: Ian Spalter: Netflix Abstract S2E5 | https://tinyurl.com/hj8x3csx ● Mike Monteiro: https://uideo.net/videos/111 https://www.t-crepe.eu/content/platform
2 Putting interaction design in perspective ● Norman, D. (1999). The Invisible Computer. pp. 1-64.
3 An Evolving Context for Design ● Norman, D. (2010). Living with Complexity. pp.5-31.
4 Abductive Reasoning, Interaction Design & Beyond ● Kelley, T. (2001). The Art of Innovation. pp. 26-65. & Harris&Ambrose (2009). Design Thinking. pp 10-34.
5 Good Design ● Papanek, V. (1972). Design for the Real World. 2nd Edition (1984) pp 3-27.
6 Users/People/Humanity. ● Weinschenk, S. (2011). 100 Things Every Designer Needs to Know About People. pp 115-162.
7 Project review & crit sessions ● Cooper, A. (2007). About Face: The Essentials of Interaction Design. pp 58-68. ● Watch: Jamal Nichols: https://www.youtube.com/watch?v=An2qbKbyY6g
8 Understanding Users: Qualitative Research
9 Modelling Users: Personas & Goals
10 Scenarios, Requirements, Design ● Anderson, S. (2011). Seductive Interaction Design. pp.205-216.
11 Project review & crit sessions
12 Project review & crit sessions
13 General review of all concepts
14 Presentations
15 Review of the semester
16 Review of the semester

 

Course Notes/Textbooks

Blackboard presentations

Suggested Readings/Materials
  • Anderson, Stephen P. (2011). Seductive Interaction Design: Creating Playful, Fun, and Effective User Experiences. Berkeley: New Riders.

  • Interaction Design Foundation (2014). Encyclopedia of Human-Computer Interaction.

  • Cooper, Alan (2007). About Face: The Essentials of Interaction Design. Indianapolis: Wiley Publishing.

  • Moggrigde, Bill (2007). Designing Interactions. Cambridge: The MIT Press.

  • Manovich, Lev (2002). The Language of New Media. Cambridge: The MIT Press.

  • Norman, Donald A. (2010). Living with Complexity. Cambridge: The MIT Press.

  • Norman, Donald A. (1999). The Invisible ComputerWhy Good Products Can Fail, the Personal Computer Is So Complex, and Information Appliances Are the Solution. Cambridge: The MIT Press.

  • Krippendorff, Klaus (2005): The Semantic Turn: A New Foundation for Design. Boca Raton: Taylor & Francis Group.

  • Weinschenk, Susan M. (2011). 100 Things Every Designer Needs to Know About People. Berkeley: New Riders.

  • Papanek, Victor (1972/1984). Design for the Real World. 2nd Edition. London: Thames & Hudson. 

  • Kelley, Tom (2001). The Art of Innovation. New York: Doubleday.

  • Harris, Paul & Ambrose, Gavin (2009). Design Thinking. Lausanne: AVA Books.

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
16
15
Laboratory / Application
Field Work
Quizzes / Studio Critiques
-
Portfolio
Homework / Assignments
1
25
Presentation / Jury
1
30
Project
1
30
Seminar / Workshop
Oral Exams
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
3
70
Weighting of End-of-Semester Activities on the Final Grade
1
30
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
0
Study Hours Out of Class
0
Field Work
0
Quizzes / Studio Critiques
-
0
Portfolio
0
Homework / Assignments
1
16
16
Presentation / Jury
1
20
20
Project
1
24
24
Seminar / Workshop
0
Oral Exam
0
Midterms
0
Final Exam
0
    Total
108

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to apply the fundamental principles of design in creating visual narratives and messages, using physical and digital media,

2

To attain complex problem-solving skills, using various design methods,

X
3

To have a clear understanding of creative/art direction,

4

To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design,

5

To act with social and ethical awareness and to take responsibility, both individually and collectively, for developing aesthetic and effective design solutions,

X
6

To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey,

X
7

To have an advanced level of knowledge and experience in producing/editing still and moving images,

8

To attain proficiency in using related software, media, and communication technologies,

9

To gain reflexive and critical thinking abilities,

X
10

To undertake self-directed and continuous education in the discipline, to develop a lifelong learning attitude,

11

To be able to collect data in the areas of Visual Communication Design and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1),

12

To be able to speak a second foreign at a medium level of fluency efficiently,

13

To be able to relate the knowledge accumulated throughout the human history to their field of expertise.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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