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Art born out of darkness
Izmir University of Economics (IUE) Department of Visual Communication Design carried out a joint project with 6 universities abroad to ...
FACULTY OF FINE ARTS AND DESIGN
Department of Visual Communication DesignCourse Name |
Interaction Design Fundamentals
|
Code
|
Semester
|
Theory
(hour/week) |
Application/Lab
(hour/week) |
Local Credits
|
ECTS
|
VCD 331
|
Fall
|
3
|
0
|
3
|
4
|
Prerequisites |
None
|
|||||
Course Language |
English
|
|||||
Course Type |
Required
|
|||||
Course Level |
First Cycle
|
|||||
Mode of Delivery | face to face | |||||
Teaching Methods and Techniques of the Course | DiscussionQ&ACritical feedbackRole PlayingApplication: Experiment / Laboratory / WorkshopLecture / Presentation | |||||
National Occupation Classification | - | |||||
Course Coordinator | - | |||||
Course Lecturer(s) | ||||||
Assistant(s) |
Course Objectives | This course aims to develop the understanding of goal-directed design processes and the fundamental principles of interaction design in students and to show its contemporary applications. |
Learning Outcomes |
The students who succeeded in this course;
|
Course Description | Interaction design, as a relatively new field, deals with the human-computer, human-technology and human-human interactions and recognizes the need to balance not only technology issues but also business, design and social ones. In order to be a better interaction/visual communication designer, one must integrate knowledge from a variety of disciplines including: engineering, programming, storytelling, psychology, anthropology, sociology, information design, visual design, art and design history, typography, illustration, photography, architecture, marketing, projects, people and client management and design thinking. Interaction design focuses on something that traditional design disciplines do not often explore: The design of behavior. In this course, the students will be exploring interaction design studies and examples to get an understanding of how to develop products, services and environments in our contemporary society with user needs in mind. It is important for visual communication designers to understand the interactive nature of today’s communication and to be able to design according to its principles. |
Related Sustainable Development Goals |
|
|
Core Courses |
X
|
Major Area Courses | ||
Supportive Courses | ||
Media and Management Skills Courses | ||
Transferable Skill Courses |
Week | Subjects | Related Preparation |
1 | Familiarity: on the course and on interaction design as a practice and discipline | |
2 | Interfaces: the interface as the object of design | Verplank B. (2006) “Chapter 2”, in Designing Interactions. |
3 | People: the inclusion of people from user to actors, to ecologies, introduction to methodologies for research | Crampton Smith G. (2006) “Preface”, in Designing Interactions. Crampton Smith G. (2014) “Keynote”, at Interaction14. |
4 | Thoughts: mental model, affordances, signifier, gestalt and psychology role in interfaces | Cooper, A. et al. (2014) “Modeling User: Personas and Goals”, in About face: The essentials of interaction design. |
5 | Representation: mapping and metaphors for visual content | Norman, D. (2013) “The psychopathology of everyday things”, in The Design of Everyday Things. |
6 | Principles: rules and tips for creating effective interfaces | Roth, RE. (2017) “Visual Variables” in The International Encyclopedia of Geography. |
7 | Posture: behavior of devices and ecologies | Hess, W. (2010) “Guiding Principles for UX Designers” in UX Magazine. “Design Principles” (2024). Interaction Design Foundation Encyclopedia |
8 | Midterm Week | Presentation of Study Booklet and Study Boards |
9 | Hyper: the web and its patterns | Cooper, A. et al. (2014) “Platform and Posture”, in About face: The essentials of interaction design |
10 | Flow: organizing time-based products, repetition and transformation | Tidwell, J. et al. (2020) “Organizing the Content: Information Architecture and Application Structure” in Designing Interfaces |
11 | Atoms: ui libraries, components | Tidwell, J. et al. (2020) “Getting Around: Navigation, Signposts, and Wayfinding” in Designing Interfaces |
12 | Harmony: participatory actions and services | Tidwell, J. et al. (2020) “User Interface and Atomic Design” in Designing Interfaces |
13 | Transition: design in time of crisis | Slingerland, G.; Wang, Gubing (2024) “Co-design for change: Propositions and dilemmas” |
14 | Now: future of the practice and new areas of research | Terry Irwin | Transition Design: Design for Systems-Level Change Irwin, T. et al. (2019) “Transition Design: An Educational Framework for Advancing the Study and Design of Sustainable Transitions” |
15 | Review of the semester | |
16 | Review of the semester |
Course Notes/Textbooks | Cooper, A. et al. (2014) About face: The essentials of interaction design. Hoboken: John Wiley & Sons. Norman, D. (2013) The design of everyday things. New York: Basic Books. Portigal, S. and Burge, J.D. (2023) Interviewing users: How to uncover compelling insights. New York: Rosenfeld Media. Tidwell, J., Brewer, C. and Valencia, A. (2020) Designing interfaces: Patterns for effective interaction design. Sebastopol, CA: O’Reilly Media. |
Suggested Readings/Materials | Goodwin, K. (2009) Designing for the digital age: How to create human-centered products and services. Indianapolis, IN: Wiley Pub. |
Semester Activities | Number | Weigthing |
Participation |
1
|
10
|
Laboratory / Application | ||
Field Work | ||
Quizzes / Studio Critiques |
-
|
|
Portfolio | ||
Homework / Assignments |
1
|
20
|
Presentation / Jury |
1
|
70
|
Project | ||
Seminar / Workshop | ||
Oral Exams | ||
Midterm | ||
Final Exam | ||
Total |
Weighting of Semester Activities on the Final Grade |
3
|
100
|
Weighting of End-of-Semester Activities on the Final Grade | ||
Total |
Semester Activities | Number | Duration (Hours) | Workload |
---|---|---|---|
Theoretical Course Hours (Including exam week: 16 x total hours) |
16
|
3
|
48
|
Laboratory / Application Hours (Including exam week: '.16.' x total hours) |
16
|
0
|
|
Study Hours Out of Class |
1
|
14
|
14
|
Field Work |
0
|
||
Quizzes / Studio Critiques |
-
|
0
|
|
Portfolio |
0
|
||
Homework / Assignments |
1
|
14
|
14
|
Presentation / Jury |
1
|
32
|
32
|
Project |
0
|
||
Seminar / Workshop |
0
|
||
Oral Exam |
0
|
||
Midterms |
0
|
||
Final Exam |
0
|
||
Total |
108
|
#
|
Program Competencies/Outcomes |
* Contribution Level
|
|||||
1
|
2
|
3
|
4
|
5
|
|||
1 |
To be able to apply the fundamental principles of design in creating visual narratives and messages, using physical and digital media, |
-
|
-
|
-
|
-
|
-
|
|
2 |
To attain complex problem-solving skills, using various design methods, |
-
|
-
|
-
|
X
|
-
|
|
3 |
To have a clear understanding of creative/art direction, |
-
|
-
|
-
|
-
|
-
|
|
4 |
To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design, |
-
|
-
|
-
|
-
|
-
|
|
5 |
To act with social and ethical awareness and to take responsibility, both individually and collectively, for developing aesthetic and effective design solutions, |
X
|
-
|
-
|
-
|
-
|
|
6 |
To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey, |
X
|
-
|
-
|
-
|
-
|
|
7 |
To have an advanced level of knowledge and experience in producing/editing still and moving images, |
-
|
-
|
-
|
-
|
-
|
|
8 |
To attain proficiency in using related software, media, and communication technologies, |
-
|
-
|
-
|
-
|
-
|
|
9 |
To gain reflexive and critical thinking abilities, |
-
|
-
|
-
|
X
|
-
|
|
10 |
To undertake self-directed and continuous education in the discipline, to develop a lifelong learning attitude, |
-
|
-
|
-
|
-
|
-
|
|
11 |
To be able to collect data in the areas of Visual Communication Design and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1), |
-
|
-
|
-
|
-
|
-
|
|
12 |
To be able to speak a second foreign at a medium level of fluency efficiently, |
-
|
-
|
-
|
-
|
-
|
|
13 |
To be able to relate the knowledge accumulated throughout the human history to their field of expertise. |
-
|
-
|
-
|
-
|
-
|
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest
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