FACULTY OF FINE ARTS AND DESIGN
Department of Visual Communication Design
VCD 211 | Course Introduction and Application Information
Course Name |
Drawing Studio II
|
Code
|
Semester
|
Theory
(hour/week) |
Application/Lab
(hour/week) |
Local Credits
|
ECTS
|
VCD 211
|
Fall
|
0
|
3
|
3
|
3
|
Prerequisites |
None
|
|||||
Course Language |
English
|
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Course Type |
Required
|
|||||
Course Level |
First Cycle
|
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Mode of Delivery | - | |||||
Teaching Methods and Techniques of the Course | DiscussionQ&ACritical feedbackJuryApplication: Experiment / Laboratory / WorkshopLecture / Presentation | |||||
Course Coordinator | ||||||
Course Lecturer(s) | ||||||
Assistant(s) |
Course Objectives | The course is designed to combine effective composition with emphasis on focused development of a personal style by employing both traditional and experimental techniques and materials used in drawing. During the course hours students will establish a self-motivated, self-critical working process. To explore visual means of both traditional and contemporary approaches in drawing, students will be offered a variety of indoor and outdoor tasks. |
Learning Outcomes |
The students who succeeded in this course;
|
Course Description | In this practical course advanced drawing techniques, using various mediums and terminology will be taught. |
|
Core Courses | |
Major Area Courses | ||
Supportive Courses |
X
|
|
Media and Management Skills Courses | ||
Transferable Skill Courses |
WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES
Week | Subjects | Related Preparation |
1 | Introduction to advance drawing | |
2 | Project 1. Experimental: Abstract to Concrete / Realism to Abstraction Studio practice & feedback & critique | |
3 | Project 1. Experimental: Abstract to Concrete / Realism to Abstraction Studio practice & feedback & critique | Presentation: Realism, Naturalism, Idealism, Stylization, Abstraction |
4 | Project 1. Experimental: Abstract to Concrete / Realism to Abstraction Studio practice & feedback & critique | |
5 | Project 2. Character Design - Thumbnail sketching and creating the first draft | |
6 | Project 2. Character Design - Working on the posture, face expressions, hands and clothing | |
7 | Project 2. Character Design – Working on the lines, color, and shading | |
8 | Project 3. Graphic Novel: Book design based on the story of the character | |
9 | Project 3. Graphic Novel: Book design based on the story of the character | |
10 | Project 3. Graphic Novel: Book design based on the story of the character | |
11 | Project 4. Visual storytelling: Storyboarding - Story Structure | Wendy Tumminello, “Exploring Storyboarding”, (Canada: Thomson/Delmar Learning, 2005), ISBN-13: 978-1-4018-2715-1., Francis Glebas, “Directing the Story: Professional Storytelling and Storyboarding Techniques for Live Action and Animation”, (Focal Press, 2009), ISBN 978-0-240-81076-8 |
12 | Project 4. Visual storytelling: Storyboarding - Tone, Color, Motion | Wendy Tumminello, “Exploring Storyboarding”, (Canada: Thomson/Delmar Learning, 2005), ISBN-13: 978-1-4018-2715-1., Francis Glebas, “Directing the Story: Professional Storytelling and Storyboarding Techniques for Live Action and Animation”, (Focal Press, 2009), ISBN 978-0-240-81076-8 |
13 | Project 4. Visual storytelling: Storyboarding - Film Grammar | Wendy Tumminello, “Exploring Storyboarding”, (Canada: Thomson/Delmar Learning, 2005), ISBN-13: 978-1-4018-2715-1., Francis Glebas, “Directing the Story: Professional Storytelling and Storyboarding Techniques for Live Action and Animation”, (Focal Press, 2009), ISBN 978-0-240-81076-8 |
14 | Final presentation, review of the Semester | |
15 | Final presentation, review of the Semester | |
16 | Final presentation, review of the Semester |
Course Notes/Textbooks | Wendy Tumminello, “Exploring Storyboarding”, (Canada: Thomson/Delmar Learning, 2005), ISBN-13: 978-1-4018-2715-1., Francis Glebas, “Directing the Story: Professional Storytelling and Storyboarding Techniques for Live Action and Animation”, (Focal Press, 2009), ISBN 978-0-240-81076-8, Scott McCloud, “Understanding Comics: The Invisible Art” (Canada: William Morrow Paperbacks, 2011), 978-0060976255 |
Suggested Readings/Materials |
EVALUATION SYSTEM
Semester Activities | Number | Weigthing |
Participation |
16
|
10
|
Laboratory / Application | ||
Field Work | ||
Quizzes / Studio Critiques | ||
Portfolio |
1
|
10
|
Homework / Assignments | ||
Presentation / Jury | ||
Project |
4
|
80
|
Seminar / Workshop | ||
Oral Exams | ||
Midterm | ||
Final Exam | ||
Total |
Weighting of Semester Activities on the Final Grade |
4
|
80
|
Weighting of End-of-Semester Activities on the Final Grade |
2
|
20
|
Total |
ECTS / WORKLOAD TABLE
Semester Activities | Number | Duration (Hours) | Workload |
---|---|---|---|
Theoretical Course Hours (Including exam week: 16 x total hours) |
16
|
0
|
|
Laboratory / Application Hours (Including exam week: '.16.' x total hours) |
16
|
3
|
48
|
Study Hours Out of Class |
0
|
||
Field Work |
0
|
||
Quizzes / Studio Critiques |
0
|
||
Portfolio |
1
|
10
|
10
|
Homework / Assignments |
-
|
-
|
0
|
Presentation / Jury |
0
|
||
Project |
4
|
8
|
32
|
Seminar / Workshop |
0
|
||
Oral Exam |
0
|
||
Midterms |
0
|
||
Final Exam |
0
|
||
Total |
90
|
COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP
#
|
Program Competencies/Outcomes |
* Contribution Level
|
||||
1
|
2
|
3
|
4
|
5
|
||
1 | To be able to apply the fundamental principles of design in creating visual narratives and messages, using physical and digital media, |
X | ||||
2 | To attain complex problem-solving skills, using various design methods, |
X | ||||
3 | To have a clear understanding of creative/art direction, |
|||||
4 | To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design, |
|||||
5 | To act with social and ethical awareness and to take responsibility, both individually and collectively, for developing aesthetic and effective design solutions, |
|||||
6 | To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey, |
|||||
7 | To have an advanced level of knowledge and experience in producing/editing still and moving images, |
X | ||||
8 | To attain proficiency in using related software, media, and communication technologies, |
|||||
9 | To gain reflexive and critical thinking abilities, |
|||||
10 | To undertake self-directed and continuous education in the discipline, to develop a lifelong learning attitude, |
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11 | To be able to collect data in the areas of Visual Communication Design and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1), |
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12 | To be able to speak a second foreign at a medium level of fluency efficiently, |
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13 | To be able to relate the knowledge accumulated throughout the human history to their field of expertise. |
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest
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