FACULTY OF FINE ARTS AND DESIGN

Department of Visual Communication Design

VCD 211 | Course Introduction and Application Information

Course Name
Drawing Studio II
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
VCD 211
Fall
0
3
3
3

Prerequisites
None
Course Language
English
Course Type
Required
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course Discussion
Q&A
Critical feedback
Jury
Application: Experiment / Laboratory / Workshop
Lecture / Presentation
Course Coordinator
Course Lecturer(s)
Assistant(s)
Course Objectives The course is designed to combine effective composition with emphasis on focused development of a personal style by employing both traditional and experimental techniques and materials used in drawing. During the course hours students will establish a self-motivated, self-critical working process. To explore visual means of both traditional and contemporary approaches in drawing, students will be offered a variety of indoor and outdoor tasks.
Learning Outcomes The students who succeeded in this course;
  • will be able to render accurately the form of the human body through the effective use of contour line, value, proportion and foreshortening
  • will be able to identify successfully main components of human anatomy
  • will be able to use effectively a variety of drawing media
  • will have the ability to critically assess their own and other’s work
  • will be able to Identify different styles, content, media, and contexts as used by various contemporary artists
  • will build up a considerable portfolio of drawings
Course Description In this practical course advanced drawing techniques, using various mediums and terminology will be taught.

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
X
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction to advance drawing
2 Project 1. Experimental: Abstract to Concrete / Realism to Abstraction Studio practice & feedback & critique
3 Project 1. Experimental: Abstract to Concrete / Realism to Abstraction Studio practice & feedback & critique Presentation: Realism, Naturalism, Idealism, Stylization, Abstraction
4 Project 1. Experimental: Abstract to Concrete / Realism to Abstraction Studio practice & feedback & critique
5 Project 2. Character Design - Thumbnail sketching and creating the first draft
6 Project 2. Character Design - Working on the posture, face expressions, hands and clothing
7 Project 2. Character Design – Working on the lines, color, and shading
8 Project 3. Graphic Novel: Book design based on the story of the character
9 Project 3. Graphic Novel: Book design based on the story of the character
10 Project 3. Graphic Novel: Book design based on the story of the character
11 Project 4. Visual storytelling: Storyboarding - Story Structure Wendy Tumminello, “Exploring Storyboarding”, (Canada: Thomson/Delmar Learning, 2005), ISBN-13: 978-1-4018-2715-1., Francis Glebas, “Directing the Story: Professional Storytelling and Storyboarding Techniques for Live Action and Animation”, (Focal Press, 2009), ISBN 978-0-240-81076-8
12 Project 4. Visual storytelling: Storyboarding - Tone, Color, Motion Wendy Tumminello, “Exploring Storyboarding”, (Canada: Thomson/Delmar Learning, 2005), ISBN-13: 978-1-4018-2715-1., Francis Glebas, “Directing the Story: Professional Storytelling and Storyboarding Techniques for Live Action and Animation”, (Focal Press, 2009), ISBN 978-0-240-81076-8
13 Project 4. Visual storytelling: Storyboarding - Film Grammar Wendy Tumminello, “Exploring Storyboarding”, (Canada: Thomson/Delmar Learning, 2005), ISBN-13: 978-1-4018-2715-1., Francis Glebas, “Directing the Story: Professional Storytelling and Storyboarding Techniques for Live Action and Animation”, (Focal Press, 2009), ISBN 978-0-240-81076-8
14 Final presentation, review of the Semester
15 Final presentation, review of the Semester
16 Final presentation, review of the Semester

 

Course Notes/Textbooks

Wendy Tumminello, “Exploring Storyboarding”, (Canada: Thomson/Delmar Learning, 2005), ISBN-13: 978-1-4018-2715-1., Francis Glebas, “Directing the Story: Professional Storytelling and Storyboarding Techniques for Live Action and Animation”, (Focal Press, 2009), ISBN 978-0-240-81076-8, Scott McCloud, “Understanding Comics: The Invisible Art” (Canada: William Morrow Paperbacks, 2011), 978-0060976255

Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
16
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
1
10
Homework / Assignments
Presentation / Jury
Project
4
80
Seminar / Workshop
Oral Exams
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
4
80
Weighting of End-of-Semester Activities on the Final Grade
2
20
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
0
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
3
48
Study Hours Out of Class
0
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
1
10
10
Homework / Assignments
-
-
0
Presentation / Jury
0
Project
4
8
32
Seminar / Workshop
0
Oral Exam
0
Midterms
0
Final Exam
0
    Total
90

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to apply the fundamental principles of design in creating visual narratives and messages, using physical and digital media,

X
2

To attain complex problem-solving skills, using various design methods,

X
3

To have a clear understanding of creative/art direction,

4

To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design,

5

To act with social and ethical awareness and to take responsibility, both individually and collectively, for developing aesthetic and effective design solutions,

6

To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey,

7

To have an advanced level of knowledge and experience in producing/editing still and moving images,

X
8

To attain proficiency in using related software, media, and communication technologies,

9

To gain reflexive and critical thinking abilities,

10

To undertake self-directed and continuous education in the discipline, to develop a lifelong learning attitude,

11

To be able to collect data in the areas of Visual Communication Design and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1),

12

To be able to speak a second foreign at a medium level of fluency efficiently,

13

To be able to relate the knowledge accumulated throughout the human history to their field of expertise.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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