FACULTY OF FINE ARTS AND DESIGN
Department of Visual Communication Design| Course Name |
Computer Aided Graphic Design
|
|
Code
|
Semester
|
Theory
(hour/week) |
Application/Lab
(hour/week) |
Local Credits
|
ECTS
|
|
VCD 205
|
Fall
|
1
|
2
|
2
|
4
|
| Prerequisites |
None
|
|||||
| Course Language |
English
|
|||||
| Course Type |
Required
|
|||||
| Course Level |
First Cycle
|
|||||
| Mode of Delivery | - | |||||
| Teaching Methods and Techniques of the Course | DiscussionProblem SolvingQ&ACritical feedbackApplication: Experiment / Laboratory / WorkshopLecture / Presentation | |||||
| National Occupation Classification | - | |||||
| Course Coordinator | ||||||
| Course Lecturer(s) | ||||||
| Assistant(s) | - | |||||
| Course Objectives | The aim of this course is to introduce students to the fundamentals of digital and computational design for visual communication, familiarizing them with a broad spectrum of tools and building a critical understanding of software as a tool and code as a design material. |
| Learning Outcomes |
The students who succeeded in this course;
|
| Course Description | The course introduces a perspective on software as tools and code as a computational material to design with — engaging with rules, iteration, and generativity alongside traditional print production. This awareness aims at improving students' relationship with the choice of software for their design, expanding their view from passive users to actors with a deeper understanding of the digital matter, and treating print and screen as parallel outputs of a shared design process. The course explores a variety of software without restriction, from industry standard to independent and original, while keeping a strong focus on contemporary evolution in the software field for designers. Space is offered to students to both suggest topics and solve technical challenges in a collegial manner. Students will collect their exercises in a compiled booklet in the form of a fanzine. |
| Related Sustainable Development Goals |
|
|
|
Core Courses |
X
|
| Major Area Courses | ||
| Supportive Courses | ||
| Media and Management Skills Courses | ||
| Transferable Skill Courses |
| Week | Subjects | Related Preparation |
| 1 | Tools for Design/Making | |
| 2 | Grids: Page vs. Browser | Hertz (2023), Introduction; Levin & Brain (2021), Preface |
| 3 | Color: CMYK / RGB | Exercise; Gautier & Gautier (2017), "Grid"; Lupton & Phillips (2015), "Grid" |
| 4 | Image Making: Collage Techniques | Exercise; Gautier & Gautier (2017), "Colors"; Lupton & Phillips (2015), "Color" |
| 5 | Computing without a Computer | Exercise; Gautier & Gautier (2017), "Images"; Lupton & Phillips (2015), "Layers," "Transparency," "Figure & Ground" |
| 6 | Rules as Code | Exercise; Maurer, Paulus, Puckey & Wouters (2013), Conditional Design Workbook (selected exercises) |
| 7 | Iteration and Patterns | Exercise; Levin & Brain (2021), "Generativity"; Maurer, Paulus, Puckey & Wouters (2013), Conditional Design Workbook (cont'd) |
| 8 | Midterm | Fanzine Draft; Lupton & Phillips (2015), "Pattern," "Modularity"; Levin & Brain (2021), "Generativity" (cont'd) |
| 9 | Time and Interactivity | Fanzine Draft; Gautier & Gautier (2017), "Formats," "Print Media" |
| 10 | Modular Typography on Paper | Exercise; Levin & Brain (2021), "Interactivity"; Lupton & Phillips (2015), "Time & Motion" |
| 11 | Modular Typography on Screen | Exercise; Lupton (2010), Thinking with Type, selected chapters; Gautier & Gautier (2017), "Typography" |
| 12 | Interactive Typography | Exercise; Lupton (2010), Thinking with Type (screen typography); Levin & Brain (2021), "Transcoding & Transmediality" |
| 13 | Development Review | Exercise; Levin & Brain (2021), "Interactivity" (cont'd); Klanten, Ehmann & Hanschke (2011), "Touch" and "Engage" sections |
| 14 | Fanzine: HTML to PDF | Levin & Brain (2021), "Transcoding & Transmediality" (cont'd); paged.js documentation (pagedjs.org) |
| 15 | Semester Review | |
| 16 | Evaluation |
| Course Notes/Textbooks |
|
| Suggested Readings/Materials |
|
| Semester Activities | Number | Weigthing |
| Participation |
1
|
15
|
| Laboratory / Application | ||
| Field Work | ||
| Quizzes / Studio Critiques | ||
| Portfolio | ||
| Homework / Assignments |
1
|
65
|
| Presentation / Jury | ||
| Project |
1
|
20
|
| Seminar / Workshop | ||
| Oral Exams | ||
| Midterm | ||
| Final Exam | ||
| Total |
| Weighting of Semester Activities on the Final Grade |
3
|
100
|
| Weighting of End-of-Semester Activities on the Final Grade |
-
|
|
| Total |
| Semester Activities | Number | Duration (Hours) | Workload |
|---|---|---|---|
| Theoretical Course Hours (Including exam week: 16 x total hours) |
16
|
1
|
16
|
| Laboratory / Application Hours |
16
|
2
|
32
|
| Study Hours Out of Class |
0
|
||
| Field Work |
0
|
||
| Quizzes / Studio Critiques |
0
|
||
| Portfolio |
0
|
||
| Homework / Assignments |
12
|
3
|
36
|
| Presentation / Jury |
0
|
||
| Project |
1
|
24
|
24
|
| Seminar / Workshop |
0
|
||
| Oral Exam |
0
|
||
| Midterms |
0
|
||
| Final Exam |
0
|
||
| Total |
108
|
|
#
|
Program Competencies/Outcomes |
* Contribution Level
|
|||||
|
1
|
2
|
3
|
4
|
5
|
|||
| 1 |
To be able to apply the fundamental principles of design in creating visual narratives and messages, using physical and digital media, |
X
|
-
|
-
|
-
|
-
|
|
| 2 |
To attain complex problem-solving skills, using various design methods, |
X
|
-
|
-
|
-
|
-
|
|
| 3 |
To have a clear understanding of creative/art direction, |
X
|
-
|
-
|
-
|
-
|
|
| 4 |
To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design, |
-
|
-
|
-
|
-
|
-
|
|
| 5 |
To act with social and ethical awareness and to take responsibility, both individually and collectively, for developing aesthetic and effective design solutions, |
-
|
-
|
-
|
-
|
-
|
|
| 6 |
To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey, |
-
|
-
|
-
|
-
|
-
|
|
| 7 |
To have an advanced level of knowledge and experience in producing/editing still and moving images, |
-
|
-
|
X
|
-
|
-
|
|
| 8 |
To attain proficiency in using related software, media, and communication technologies, |
-
|
-
|
-
|
X
|
-
|
|
| 9 |
To gain reflexive and critical thinking abilities, |
-
|
-
|
-
|
-
|
-
|
|
| 10 |
To undertake self-directed and continuous education in the discipline, to develop a lifelong learning attitude, |
-
|
-
|
-
|
-
|
-
|
|
| 11 |
To be able to collect data in the areas of Visual Communication Design and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1), |
-
|
-
|
-
|
-
|
-
|
|
| 12 |
To be able to speak a second foreign at a medium level of fluency efficiently, |
-
|
-
|
-
|
-
|
-
|
|
| 13 |
To be able to relate the knowledge accumulated throughout human history to their field of expertise. |
-
|
-
|
-
|
-
|
-
|
|
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest
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