FACULTY OF FINE ARTS AND DESIGN

Department of Visual Communication Design

VCD 205 | Course Introduction and Application Information

Course Name
Computer Aided Graphic Design
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
VCD 205
Fall
1
2
2
4

Prerequisites
None
Course Language
English
Course Type
Required
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course -
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives The aim of this course is to introduce students to fundamental knowledge of computer graphics for visual communication design, to accomplish analytical skills to create solutions through design software (including Adobe Photoshop and InDesign) as tools for visual creation.
Learning Outcomes The students who succeeded in this course;
  • 1) will able to use digital Visual Communication Design tools,
  • 2) will able to improve their design problem solving abilities in digital media in a particular time.
  • 3) will be able to apply the basic needs of a Visual Communication Designer effectively in their education and after university.
  • 4) will be able to transfer the creative thinking to applications.
  • 5) will be able to develop a project from the idea to final execution.
Course Description Fundamentals of computer graphics and their relationship to print process, image editing and layout work.

 



Course Category

Core Courses
X
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction to design software & tools; Hardware connections, the screen, software, storage media, communication, network, the internet, transferring files.
2 Introduction to vector graphics and design principles: chromatics, cmyk - subtractive colour mixing, pantone and hks, cie, rgb color standards, color management systems, digital images, object graphics, applications for object graphics, file formats for object graphics, pixel graphics, applications for pixel graphics, colour modes, resolution, file formats for pixel based images, compression, scanners.
3 Fundamentals of composition: recognizing the use of the design principles, basic principles of design layout, visualising ideas Project 1: Brochure Design (announcement) Study presentations through blackboard application.
4 Design principles in depth: editing shapes, incorporating the design principles into your own work. continued study of the tools, panels and menus. Learning the pen tool and incorporating the dot-to-dot approach to creating vector graphics Study presentations through blackboard application.
5 Image editing: Image quality and images, proofing images, retouch and photoshop tools, naming and tagging, adjusting the image for printing and the web, editing images effectively. Study presentations through blackboard application.
6 Bitmap graphics: the concept of bitmap or pixel-based graphics, seeing the similarities and differences between the user interfaces in Photoshop and Illustrator Combining bitmap and vector elements: understanding the differences between vector and bitmap-based images, learning methods of combining elements from both programs to create new artwork.
7 Layout systems: visual logic and literacy, structuring the page, integrating type and image, applying text manuscripts, mounting text, typefaces fonts and typography, font file formats and functions, pitfalls with fonts, images, mounting images, color, pitfalls in managing colors, sending documents to print. Quiz Announcement
8 Prepress: adjusting for print, proofing, imposition, halftone screening. postscript, pdf, jdf, Quiz.
9 Creating layout: InDesign tools Project 1: Brochure Design Study presentations through blackboard application. Preparation for quiz.
10 Creating layout: InDesign tools Project 1: Brochure Design submission Study presentations through blackboard application.
11 Design for web, changing size and format for web with Photoshop tools Project 2: Animated Web Banner (announcement)
12 Introduction to 2D animation and moving image, applying design principles for web banner, learning timeline tool on photoshop Project 2: Animated Web Banner
13 Animating design with photoshop tools
14 Animating design with photoshop tools
15 Project 2 Submission
16 Review of the semester

 

Course Notes/Textbooks

Design Elements - A Graphic Style Manual Timothy Samara Rockport Publishers, Inc 2007 ,Graphic Design School - The Principles and Practice of Graphic Design 5th Edition  David Dabner, Sandra Stewart, Eric Zempol 2014 Quatro Inc, Adobe Creative Suite Printing Guide Classic Russian Posters Moscow Publishing House 2010, Universal Principles of Design - 100 Ways to Enhance Usability William Lidwell, Kritina Holden, Jill Butler

Suggested Readings/Materials Johansson, Kaj, Lundberg, Peter, Ryberg, Robert. A Guide to Graphic Print Production. Sweden: Wiley. // Müller-Brockman, Josef. Grid systems. 4th ed. Zurich: Verlag Niggli AG, 1996. // Pipes, Alan. Production for Graphic Designers. 5th ed. London: Laurence King Publishing, 2009. // Leborg, Christian. Visual Grammar. First ed. New York: Princeton Architectural Press, 2006. // AdobeTv. Adobe Systems. CC Tutorials. 2016. http://tv.adobe.com/channel/how-to/creative-cloud-tutorials/ (Accessed 2016-09-05)

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
16
20
Laboratory / Application
Field Work
1
20
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
2
60
Seminar / Workshop
Oral Exams
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
3
60
Weighting of End-of-Semester Activities on the Final Grade
1
40
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
1
16
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
2
32
Study Hours Out of Class
0
Field Work
1
4
4
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
0
Presentation / Jury
0
Project
2
28
56
Seminar / Workshop
0
Oral Exam
0
Midterms
0
Final Exam
0
    Total
108

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to apply the fundamental principles of design in creating visual narratives and messages, using physical and digital media,

X
2

To attain complex problem-solving skills, using various design methods,

X
3

To have a clear understanding of creative/art direction,

X
4

To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design,

5

To act with social and ethical awareness and to take responsibility, both individually and collectively, for developing aesthetic and effective design solutions,

6

To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey,

7

To have an advanced level of knowledge and experience in producing/editing still and moving images,

X
8

To attain proficiency in using related software, media, and communication technologies,

X
9

To gain reflexive and critical thinking abilities,

10

To undertake self-directed and continuous education in the discipline, to develop a lifelong learning attitude,

11

To be able to collect data in the areas of Visual Communication Design and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1),

12

To be able to speak a second foreign at a medium level of fluency efficiently,

13

To be able to relate the knowledge accumulated throughout the human history to their field of expertise.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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