Course Name
|
Design Studio III
|
Code
|
Semester
|
Theory
(hour/week)
|
Application/Lab
(hour/week)
|
Local Credits
|
ECTS
|
MMD 301
|
Fall
|
2
|
6
|
5
|
10
|
Prerequisites
|
None
|
Course Language
|
English
|
Course Type
|
Required
|
Course Level
|
First Cycle
|
Mode of Delivery
|
- |
Teaching Methods and Techniques of the Course
|
Discussion Group Work Problem Solving Case Study Q&A Critical feedback Jury Field trip / Observation Application: Experiment / Laboratory / Workshop Lecture / Presentation
|
National Occupation Classification
|
-
|
Course Coordinator
|
|
Course Lecturer(s)
|
|
Assistant(s)
|
- |
Course Objectives
|
The aim of this course is to guide students through an individual and collective practice of digital design. It consists of two medium scale practice based projects that address skills inclusive of visual research, analysis, methodology, aesthetics, materials, context, audience, prototyping, proofing, exhibiting.
Students develop strategies and solutions that give form to print, screen and built or three dimensional environment.
Students are expected to produce high quality creative outcomes and provide formal and conceptual solutions to open ended briefs. |
Learning Outcomes
|
The students who succeeded in this course;
- Generate a body of original visual research using established or self-designed methodologies
- Use categorization and classification methods to organize visual research in accordance with a well-defined criteria
- Apply problematization skills for generating design solutions from research
- Recognize a need for developing individual strategies for work management and self-motivation
- Evaluate, select and work within appropriate media for prototyping and outputing a range of designs
- Critically reflect upon and document development of own designs using a variety of self-reflection methods including blogs, sketchbooks etc.
- Exhibit final designs to a high degree of craftsmanship.
|
Course Description
|
Digital Design Studio I is a practice based studio course designed to strengthen the ability of students to develop and apply visual methodologies in designing for today’s user centered multimedia driven society. Teaching consists of critics, seminars, lectures, work-shops and independent study. With a dialogic and participatory approach to the studio, students are required to bring work for discussion to each class. |
Related Sustainable Development Goals
|
|
|
Core Courses |
X
|
Major Area Courses |
|
Supportive Courses |
|
Media and Management Skills Courses |
|
Transferable Skill Courses |
|
WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES
Week |
Subjects |
Related Preparation |
1 |
Project 1 - Launch |
|
2 |
Project 1 - Introduction to coding |
|
3 |
Project 1 - Project development |
|
4 |
Project 1 - Project development |
|
5 |
Project 1 - Mid crit with external guest |
|
6 |
Project 1 - Final crit, Project 2 - Launch |
|
7 |
Project 2 - Project discovery |
|
8 |
Midterm week |
|
9 |
Field trip |
|
10 |
Project 2 - Project definition |
|
11 |
Project 2 - Project development |
|
12 |
Project 2 - Project delivery, Mid crit |
|
13 |
Project 2 - Project review and documentation |
|
14 |
Project 2 - Final crit |
|
15 |
Semester review |
|
16 |
Semester review |
|
Course Notes/Textbooks
|
Tidwell, J., Brewer, C. and Valencia, A. (2020) Designing interfaces: Patterns for effective interaction design. Sebastopol, CA: O’Reilly Media.
Levin, G. and Brain, T. (2021) Code as creative medium: A handbook for computational art and design. Cambridge, MA: The MIT Press.
Lupton, E. et al. (2024) Thinking with type: A critical guide for designers, writers, editors, and students. New York, NY: Princeton Architectural Press.
|
Suggested Readings/Materials
|
Shiffman, D., Fry, S. and Marsh, Z. (2012) The nature of code. United States: D. Shiffman.
Coles, S. (2013) The anatomy of type: A graphic guide to 100 typefaces. New York, NY: Harper Design.
Further resources will be provided during the course hours.
|
EVALUATION SYSTEM
Semester Activities
|
Number |
Weigthing |
Participation |
16
|
10
|
Laboratory / Application |
-
|
-
|
Field Work |
-
|
-
|
Quizzes / Studio Critiques |
-
|
-
|
Portfolio |
-
|
-
|
Homework / Assignments |
1
|
10
|
Presentation / Jury |
-
|
-
|
Project |
2
|
80
|
Seminar / Workshop |
-
|
-
|
Oral Exams |
-
|
-
|
Midterm |
-
|
-
|
Final Exam |
-
|
-
|
Total |
19
|
100
|
Weighting of Semester Activities on the Final Grade |
4
|
100
|
Weighting of End-of-Semester Activities on the Final Grade |
-
|
-
|
Total |
4 |
100 |
ECTS / WORKLOAD TABLE
Semester Activities
|
Number |
Duration (Hours) |
Workload |
Theoretical Course Hours (Including exam week: 16 x total hours) |
16
|
2
|
32
|
Laboratory / Application Hours (Including exam week: '.16.' x total hours) |
16
|
6
|
96
|
Study Hours Out of Class |
-
|
-
|
-
|
Field Work |
-
|
-
|
-
|
Quizzes / Studio Critiques |
-
|
-
|
-
|
Portfolio |
-
|
-
|
-
|
Homework / Assignments |
12
|
1
|
12
|
Presentation / Jury |
-
|
-
|
-
|
Project |
2
|
80
|
160
|
Seminar / Workshop |
-
|
-
|
-
|
Oral Exam |
-
|
-
|
-
|
Midterms |
-
|
-
|
-
|
Final Exam |
-
|
-
|
-
|
|
|
Total |
300
|
COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP
#
|
Program Competencies/Outcomes
|
* Contribution Level
|
1
|
2
|
3
|
4
|
5
|
1 |
To be able to apply the fundamental principles of design in creating visual narratives and messages, using physical and digital media,
|
-
|
-
|
-
|
X
|
-
|
2 |
To attain complex problem-solving skills, using various design methods,
|
-
|
-
|
-
|
X
|
-
|
3 |
To have a clear understanding of creative/art direction,
|
-
|
-
|
X
|
-
|
-
|
4 |
To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design,
|
-
|
-
|
-
|
X
|
-
|
5 |
To act with social and ethical awareness and to take responsibility, both individually and collectively, for developing aesthetic and effective design solutions,
|
-
|
X
|
-
|
-
|
-
|
6 |
To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey,
|
-
|
X
|
-
|
-
|
-
|
7 |
To have an advanced level of knowledge and experience in producing/editing still and moving images,
|
-
|
-
|
X
|
-
|
-
|
8 |
To attain proficiency in using related software, media, and communication technologies,
|
-
|
-
|
-
|
-
|
-
|
9 |
To gain reflexive and critical thinking abilities,
|
-
|
X
|
-
|
-
|
-
|
10 |
To undertake self-directed and continuous education in the discipline, to develop a lifelong learning attitude,
|
X
|
-
|
-
|
-
|
-
|
11 |
To be able to collect data in the areas of Visual Communication Design and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1),
|
-
|
-
|
-
|
-
|
-
|
12 |
To be able to speak a second foreign at a medium level of fluency efficiently,
|
-
|
-
|
-
|
-
|
-
|
13 |
To be able to relate the knowledge accumulated throughout the human history to their field of expertise.
|
-
|
-
|
-
|
-
|
-
|
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest